The Twelve Saraphins of Elysion
S.A.G.E.S [directory] (hiatus)
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Twelve Saraphins
The Twelve Saraphins are regarded as the rulers of Elysion. They are also known as the High Council. The High Council are given the upmost respect and look upon well. They don't take kindly to threats, or disrepect, either. They have ruled Elysion for centuries, and they have seen many things over the years. They hold the most wisdom and experience amongst all of the Elysians. Still though, that doesn't mean that they are always right. Times have changed.
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Dieus the Thunder
Saraphin Dieus. He is the highest ruler of the Twelve Saraphins, but he is not the eldest. He is also the most powerful and intimidating of the Twelve Saraphins. Dieus' presence isn't quite something to be reckon with. With one mere glance can silence anyone. He is rarely easily angered and takes thing in a more of an objective way. His abilities include: Aerokinesis, Electrokinesis, Electro-Magnekinesis, Sonokinesis
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Mreios the Brute
Saraphin Mreios. He is the most rowdiest and aggressive of the Twelve Saraphins. Mreios' presence isn't well, all that inviting to be friendly with. He's a bit, actually quite brash and can be pretty harsh, too. You do not want to get on his bad side. He doesn't forget and holds one mean of a grudge. His abilities include: Enhanced Combat, Enhanced Condition, Enhanced Strength, Enhanced Reflexes
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Meneswa the Wise
Saraphin Meneswa. She is the most wisest and intelligent of the Twelve Saraphins. She prefers to speak in a cryptic and double-meaning manner; almost riddle-like. Meneswa is also one not to speak much, but rather act in a methodical and patient way. Do not let her passive demeanor fool you though. Behind that stoic look, is a brain always cranking. Her abilities include: Clairvoyance, Polyglotism, Psychokinesis, Telepathy
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Polumetis the Craft
Saraphin Polumetis. He is the hands-on type and do it yourself of the Twelve Saraphins. He is quite the creative thinker and tinkers away on his new inventions. Polumetis is more open-minded to the possiblities of the world, if he himself is able to clearly see it in his head. Other than that, he passes it off as a fluke of imagination. His abilities include: Cyberkinesis, Leptokinesis, Pyrokinesis, Tephrakinesis
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Sito the Harvest
Saraphin Sito. He is the gentle, caring, peaceful, and considerate of the Twelve Saraphins. Sito is non-judgmental, unbiased, and is always neutral. He hardly takes side in arguments and plays peacemaker to find a compromise for involved parties. Then again, if you cross him or those he cares for, it's a whole other matter that has barely ev
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