Abilities
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Note: It is possible to discuss with an admin regarding a potential specialized ability if it is not found on the list above, within reason and approved at the discretion of the admins.
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Specialized Abilities
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Pyrokinesis - All except for Flight, Fire Breath, Fire Storm.
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Hydrokinesis - [refer to Pyrokinesis, replace with Water] All except for Flight, Fire Breath, Fire Storm, Welding and Fusing.
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Electrokinesis - [refer for general details only] Electrical Generation and Absorption, Electro-blast, Electricity Strike, Electric Force Field, being able to sense equipment with electricity powering through them, being able to control purely mechanical devices.
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Terrakinesis - The power to summon and manipulate earth, including sand, stone, rock, lava, dirt, glass, metal, and other minerals. Example of this power include creating projectiles, barriers, structures/buildings of varying permanence such as bridges, opening on the ground, minor earthquake around the radius of 20 metres of Character.
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Aerokinesis - Air Generation of all forms of wind, Aero-Telekinesis, Air Attacks, Pressure Manipulation, Electrical Immunity, Flight.
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Atmokinesis - Create tornadoes/hurricanes and wind storms with thunder, drought, rain, blizzard, fog, Thermal Manipulation (of the closed surrounding, affect the temperature), Ecological Empathy. Limitation: Influenced by emotions, possibility of not being able to control the weather after it manifests, the Character is affected, for example, an extremely burning hot room or a thunder struck at the storm, the radius of weather summoned is limited to 40 metres of Character.
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Cryokinesis - All except Flight, Cellular Disintegration, Servants from Cryokinetic Constructs
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Photokinesis - All except Flight and Moving at light's speed. Limitation: Unable to create light so intense that it obliterates everything on its path, no Photokinetic Construct of Servants.
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Psychokinesis + Teleportation - Concussive Blasts, Force Fields, Intangibility, Matter Alteration, Telekinetic Animation, Molecular Acceleration. Limitation: Teleportation to the place where the Character has seen before in the mind, can be from a photograph.
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Pathokinesis - Emotion Augmentation/Induction/Amplification/Reduction, Emotion Absorption (Limitation: Character is directly affected by emotions that are completely absorbed, touch is needed), Emotion Negation. Limitation: The affected participant must be in Character's sight. The usage of this power may be limited to several participants a time.
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Opinokinesis - Illusion casting (Included with the abilities stated). Limitation: The character cannot impose permanent alteration of senses, it will only work if the Character is concentrating on the participant. (For example, making someone deaf forever.) The affected participant must be in Character's sight. Hallucination and illusion caused are merely the result of the altered state of the participant's mind and reality is not changed.
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Technokinesis - Data Manipulation, Technology Negation, Cyberlingualism, Programming, Scanning (Limitation: Technological/Digital subjects), Control of electronic/digital/cybernetic objects, Repair/induce glitches in technology. Limitation: The Character is unable able to override and bypass the security measures of any system easily with their will alone. The Character is required to navigate through the firewalls and locked systems, as if solving a puzzle or unlocking doors through their mind. The Character is unable to control purely mechanical equipment with no smart system, for example, switching a fan on from a standalone power point.
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Thiriokinesis - Limitation: Animal must be in the near vicinity of the Character to be summoned.
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Eidetic Kinesthesia - Limitation: The Character may only remember moves with practice (For example, seeing someone draw once, and attempt to mimic it ten years later will not produce results as well as instant mimicking), the specialized abilities of others cannot be copied, it is limited to what the physical body can achieve, the character may not be skilled instantly (For example, the Character sprinting like a world-class athlete while the Character has never ran in his or her life), the activity that is supposed to be mimicked must already be seen by the Character, the Character has no access to abilities they haven't seen before, so they might miss prerequisite abilities such as gaining skill to high-dive without the skill to swim, the Character may replicate technical knowledge of others but does not have access to personal memories.
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Orb Shield + Deflection + Invisibility + Intangibility - Limitations: Physical and magical attacks from outside the shield are unable to breach its defenses, as long as the Character's magical powers are not depleted. Every time an attack is made against the shield, magical power must be drawn from the Character to repair it. One cannot attack from inside the shield and it must be broken to have contact with outside world. Once the shield is formed, nothing can enter or escape the shield. You cannot deflect an attack you are not aware of. While Invisibility is similar to Telepathic Camouflage, where the Character cannot be seen, no magic or physical attack can affect the Character directly, and vice-versa. This means that the Character must be visible for the attacks/actions to be tangible. [For example, impaling a spear to another Character's heart will only cause the spear to pass through it like a ghost.]
- Power Binding + Nullification - Magical powers from any other Character will cease to work with the presence of this Character. Limitations: There is no selective binding, all Characters in range can be affected. This Character can be taken down and injured as easily through physical combat.
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Race-specific Abilities
Possible Vampire-Specific Abilities
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Glamoring - A form of hypnotization, regardless whether participants are unwilling. The ability to deceive a victim with the projection of a different face and voice mimicking that result in creating a refined illusion. However, the spell can be broken with strong mental defences and if the victims realize that something is amiss when the deception given is not parallel to the characteristic of the memory in the participant's mind. Wolves and Mermaids have a higher resistance on Glamoring and it have a higher possibility to shaken off if a Vampire is weak in ability (Example: Progenies).
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Mind-rolling - They are able to capture the attention of the participants' mind completely, and maintain them in a state where they are unconscious of their surroundings. Short-term memory loss might be caused at the duration of eye contact.
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Flight - The ability to levitate oneself and travel across spaces.
Possible Wolf-Specific Abilities
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Shapeshifting - All abilities on the list, except for Metamorph, Animorph and Therianthrope
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Healing Factor + Immutability - Limitation: It can be used to heal anything except irrecoverable sickness, such as cancer, and mental illness. This also gives Wolves complete immunity over Vampire's Glamoring.
Basic Angel-Specific Abilities
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Flight
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Positive Emotion Empowerment [Specific to the Virtue that you choose]
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Virtue Inducement - [Specific to the Virtue that you choose] Limitation: Induction of the virtue does not mean that the victim would perform the act without fail, just that the victim is much more likely to perform it. Victim has the right to persist in fighting the influence.
Basic Daemon-Specific Abilities
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Teleportation
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Negative Emotion Empowerment [Specific to the Sin that you choose]
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Vice Inducement - [Specific to the Sin that you choose] Limitation: Induction of the vice does not mean that the victim would perform the act without fail, just that the victim is much more likely to perform it. Victim has the right to persist in fighting the influence.
Basic Mermaid/Merman Abilities
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Communication with aquatic animals
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Slowed Aging
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Aquatic respiration and the ability to transfer it to another person, as long as it is in direct contact
Specialized Mermaid/Merman Abilities
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Precognition - The ability to perceive information about future places or events before they happen. (Included with the ability for someone to divine information about an object or living subject). Also includes the ability to sense danger before it happens is also a precognitive ability. Limitation: Predicting which these futures one is likely to experience and divination can never be done with perfect accuracy. (For example, the Character does not get the entire image/scene of the future, but a clue that may or may not be interpreted incorrectly.)
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Heal Trauma + Return lost memories - The ability to erase a person’s memories and to heal mental trauma through “psychic surgery,” the power to stimulate or deaden the pain and pleasure centers in a person's brain. Limitation: The Character must obtain express permission and approval from the participant to erase his or her memory. They are unable to cross the sacred barrier of mind, unless invited.
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Hypnotic Voice + Hypnotic Charm - Limitation: The participants are not doting sycophants, the Charm merely makes the people around the Character like, trust, respect the Character more. By saying certain words, the Character also exerts subliminal power over participants but it does not inspire real emotions. For example, you can't make a person fall completely with you, only extreme affection and adoration. If the participant have strong mental barriers or suspect that something is wrong, stronger commands may fail to work.
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Healing - All except Insulated Weather Adaptation, Telepathic Resistance, Slowed Aging. Limitation: It can be used to heal anything except irrecoverable sickness, such as cancer, and mental illness.
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Hydrokinesis - [refer to Pyrokinesis, replace with Water] All except for Flight, Fire Breath, Fire Storm, Welding and Fusing.
Witch/Warlock Abilities
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Spell-Casting - Limitation: Some spells require more than one Character casting to work, and all spells require being said aloud by the Character (You cannot cast spells by mind power alone). By reading a spell backwards correctly, one can reverse the effects. Unspecific spells might cause spells to backfire. Spells such as mind-reading, intellect enhancement, altering memories and emotional manipulation, time travel are not allowed. Some spells have momentary duration and while others stay, unless they are specifically removed. Spells, especially those used for personal gain have consequences and can backfire on the Character in undesirable ways. Every time a Spell is fulfilled, something in return of worth equal or more belonging to that person must be sacrificed in exchange. [Basically, anything goes when it is rationally applied to the Character but no godmodding, please. For example, don’t do something ridiculous like a Character being invisible and shooting fire bolts at the same time while maintaining a force-field.] Active Spells cease to work when magical powers are depleted. Spells have no effect on objects powered by Technology. [For example, you can’t stand in front of the Computer and order it to search Google for you.]
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Brewing Potions - The ability to brew potions with magical properties.
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Scrying - The ability to find a person or object through the use of a crystal and a map. Limitation: An actual object related to that person is needed when pinpointing the exact location of someone. Other Witches and Warlocks cannot be found through scrying.
- Enchantment - Imbue magical properties to objects with spells. Limitation: Once an object is enchanted, everyone is affected by it, included the Character. For example, a Character enchanting an item to burn whoever that touches it, it will burn the Character as well. Once an object is enchanted, the process cannot be reversed by anyone.
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