1 Emblem

Haeyari Clan Powers

 

1 Emblem:

                Spark: Allows the Kynarai to summon electricity from within them and direct it at a target. At lower levels, Kynarai cannot create or gather the electricity efficiently so the spark cannot travel far or deliver much of an impact. The more practice a Kynarai has, the father the bolt can travel and the more force it has behind it. NOTE:  May also cause paralysis to the target.

                Flash: Allows the Kynarai to summon electricity to create a brilliant flash of light, blinding and distracting opponents. At lower levels, Kynarai cannot create or gather the electricity efficiently so the flash is smaller and closer to the caster. The more practice a Kynarai has, the bigger the flash, the more blinding the light, and the farther from the caster it can be sent.

                Air Armor: Allows the Kynarai to envelope their body wind  to protect them from incoming attacks.  At lower levels, a Kynarai cannot hold the form very long and it cannot endure much damage. The more practice and emblems a Kynarai has, the longer they can hold form and the tougher it is. NOTE: This form is weak to Fire and Shadow attacks.

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