SOPHIE DELGADO IS ALONG FOR THE JOURNEY } THE CURSED SLAVE

Things updated:

  • Sophie's relations to the chosen applicants
  • Enzo's relations to the chosen crewmembers (WIP)
  • Scene requirements in bold

Sophie Delgado | The Cursed slave

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BIRTHNAME : Irena Sophie Dalton
NICKNAMES:
Her nicknames are basically spoilers for her background, so I won't explain them here. Her background is divided into sections, whose titles are the nicknames.

— Soph.

— Godmarked.

— Faithless.

— The Unwritten Gift.

DATE OF BIRTH : 24 Mistcrest 1299 (22)
BIRTHPLACE : Newhaven

ETHNICITY : Mixed (Anglian and Gente)
NATIONALITY :
none anymore. Used to be Anglian (Newhaven) and Gente

LANGUAGES SPOKEN :

— Common

— Palabras (accented and archaic).
Her knowledge of Palabras comes mostly from Erianist scripture and while functional on a conversational level, sounds unnatural and foreign to any  native speaker.

 

“Whoever said looks can't kill has never seen heels”

FACE CLAIM : Marie Avgeropoulos
BACK-UP FACE CLAIM : Krysten Ritter (would age her up), Kaya Scodelario
HEIGHT & WEIGHT : 171 cm & 53 kg (This puts her slightly underweight, but she just got out of jail, so I figured she'd probably not been fed perfectly recently.)

APPEARANCE : 

— Sophie used to be a prized jewel. A face not quite symmetrical, but close enough that it gave her a sort of charm. Light eyes and dark hair that was tameable enough to shape into a few hairstyles of medium intricacy. A performative smile, that cracked at the edges once in a while, giving way to turmoil and the potential for so much more. No one payed much attention to those cracks, unless it was to reprimand her for showing them.

 

Now, she looks frailer and like she hasn't seen the sun in a while. The month-old bags under her eyes are slowly beginning to fade - she is one of the only women on board the Nightingale, that actually seems to be sleeping better here. She is in the process of growing her eyebrows out so she can reshape them into the way she likes them. Her way of taking back the control she lost in captivity. Hidden below her sleeves is a tattoo that curls from her shoulder almost to her elbow. This is elaborated on in the background section. Her hair is usually tied up into high ponytails, alternatively and only on days where she has the luxury of a little time, the front sections are held back in braids. Practicality wins over style here and she has no fond memories of the intricate updos that used to adorn her hair.

FASHION STYLE :

— As restrictive as her dresses were in the past, at least she owned more than two. Now she alternates between two shirts, both very clearly handmedowns from male pirates. The first is loose and white, made of coarse linen and clearly made for a man. While it isn't as oversized as one might expect, it is clearly cut too low for Sophie, almost dangerously so. It has since been roughly laced up to an acceptable height - still low-cut, but at least at a functional level. Right now, she has used medical thread for this, but plans to ask for help from the Loyal Handmaiden to make the thread less likely to tear. Her second shirt is dark and as loose around the sleeves as her first, but has a naturally higher neckline and a foldable collar. She has the choice to pair them with either dark brown or dark blue trousers, held up by a sturdy belt, that she has had to carve an extra notch into. Her boots are a loan from the Captain's Daugther, but Sophie is saving up to buy her own soon.
When the weather gets colder, she has a heavy coat with a fur lined collar (like in the icon at the top of the page).

 

“I'll relearn kindness someday, right now it's a fight”

PERSONALITY :

(This is quite short, because I wrote so much for her backstory that should help flesh out who she is.)

Stuck between her past of saying exactly what she thinks people want to hear and the present of growing to be herself, Sophie is still in the process of cathing up to her emancipation. She spent her formative years trying hard to please parents who would never stop criticising, and that has taken its toll. Quick wit dulled into a bitten tongue and demure aversion of eyes has now made way to anxious, sweeping glances and wit that bites back before it cracks a joke. Criticism is something Sophie struggles with unless it's delivered in a patient and kind way by someone she trusts, considering it was unconciously and conciously weaponized against her for so long.

She learned to hold her head up high, roll her shoulders back, step confidently. She learned to perform the part of a daughter who found her strength in her parents' religions. The part of a young woman, formidable in conflict, beacuse her unwavering faith would carry her through. The part of a wife, who was attentive and caring and had many talents and little ambition of her own.

She learned to hide the pain of what she had been convinced were constant failures. Hide bruised knuckles, because destructive thoughts went against her father's religion. Hide her opinions and lack of real faith behind the mask of what she knew people expected her to say, because rejecting your role in society went against her mother's religion.

Then her world drowned in an ink-black sea so quickly and quietly. She had always been headed towards rebellious independance, but was now thrown in at the deep end before she was ready. Being forced down that path faster than she would have chosen to go has left her at the tipping point between everything she has been taught and the pull of freedom. She's reeling to catch up with her reality,. For the first time in her life, she has a voice and she's fighting to learn how to use it.

 

BACKGROUND :

TRIGGER WARNING. descriptions of hangings, abusive parenting, imprisonment, almost slavery and ghosts



IRA
One of the oldest memories Irena has, is the public execution of a pirate.
She was five years old and didn't understand why the man in the shabby clothes was applauded for climbing on a chair when her parents would always shout at her for scaling the furniture. When he had made it onto the stool, Irena's father lifted her onto his shoulders and she gazed out onto the crowd, at all the pretty dresses and the boys with dirty faces, that carried trays of sweets. Someone kicked the chair out from under the man, but he didn't go tumbling, he just swayed in the wind. She stuck her hand in her hair and felt the strands whip past her fingers in a similar rhythm. That evening she played pirates. Lined up all her dolls in their finest clothes and hung her teddybear from the bedframe.

Her views on the executions of pirates twisted and changed as she grew older. Her parents told her, that the wealthy and the no-longer-quite-so-wealthy were safe with their locks and bolts and servants. So if they were safe anyway, she didn't understand the righteousness in people's eyes. Why kill someone, if their bullets could never reach you? She supposed she understood the cheers of the lower classes, that built their houses out of flammable wood and easily stolen pride instead of inheriting property. One day when she was fourteen, she borrowed some clothes off a maid and slipped in among the crowds. She bought candy off one of the dirt-faced boys with the trays like she had always wanted to. A man with a beard offered her a bucket to stand on. She smiled and tried to time stepping on the bucket with the pirate stepping on the chair, which seemed to intrigue the man with the beard. When the pirate was dead, the man leaned over to her and said they wanna be free so bad, they can be free in death. She smiled at him like she had been taught to. She gave him half her candy, climbed off the bucket and ran the whole way home. A few days later, she saw some children playing heroes and pirates in the square. She was never allowed to play with them, lest she get her clothes dirty. Besides, her parents said the children in the sqare were bad company. As far as Irena understood, everyone who wore clothes they were allowed to get dirty was considered bad company. But she would have liked to play a pirate, she thought. Free in death and maybe in life, she wondered and pulled her hair out of its bun, so she could feel the wind course through it.

Irena's father was a carrathew knight, once well-respected in their hometown of Newhaven. Years ago, early into his knighthood, he had made the arguable mistake of falling in love and marrying an eirianist woman while on a trip where he was meant to connect with the carrathew clergy in Spenia. When he returned to Newhaven with his new wife in tow, he was promptly demoted. Still a holy man, he was sent to teach in one of the charity schools run by the church. While the schools boasted about bringing some semblance of an education to people who were most in need, the schools were designed to tie them to the church and enforce the class system, by giving the lower classes only enough knowledge to be useful to the upper classes. Whithout teaching them enough to aid them in possible rebellion.

Irena's father, now working a job facing people worried about where their next meal would come from, began to resent his wife. After all, she had seduced him into giving up his dreams, he reasoned. She grew to resent him right back. She had been swept off to a foreign country, forming a family with a man who was at the whims of a foreign faith.  Divorce not being common and being something that would have only caused them both to fall further - not to mention it went against the core principles of dedication and faithfulness of her mother's religion - they resigned themselves to their lives. Her father still earned enough to barely qualify as upper middle class, so in the usual pale imitation of the upper class, Irena's mother stayed home and Irena was expected to hold up those same appearances.

In a surprising turn of events, they decided to raise their daughter with the concepts of both their religions, although they made an effort to make it look like she was being predominantly introduced to Carrathew. While Irena could never quite make sense of the mess of monotheism and polytheism she was taught, she was expected to conform to her role in society and stave off any destructive behavior. Both of her parents still believed in systems that had punished them for being young and in love once. Ira was left to pick up the pieces and try to shape them into the faith everyone around her wanted to see from her.

If it had been hard for her to figure out religion when she was a child, her late teens only furthered the problem. In the throws of puberty, she had moments where she was less interested in pleasing people who never seemed happy. Happy with each other, their lives, or their daughter. So between the days where she tried her best to be good and the days she had given up on before getting out of bed, trouble was brewing. Learning two religions that excelled at putting people into boxes and making sure they stayed there, Ira failed to be a poster child of either. For someone named after the eirianist goddess of youth and beauty, Ira seemed like she was losing her grip on her virtues in favor of young adult rebellion. Or something that looked like rebellion, at least. Mostly she was trying her best, but not quite managing to live up to all the rules she was under. Criticism was constant and she answered in a fight or in disassiciation.

And so the Daltons went on a trip to Spenia to visit her mother's family. This was not the first of these trips, but it was the first they set out on without performative cheerfulness and kind, shallow conversation. Unbeknownst to Ira, her parents had a plan.

The nickname Ira is a shortened form of her birthname, Irena. She was named in an homage to Iraura, the eirianist godess of youth and beauty.

 

FAITHLESS
The capital's marketplace had always been one of Ira's favorite places to visit in Spenia. Bustling with life and a variety of cultures and social classes, it wasn't the kind of place she'd be allowed in back home. Something about keeping her clothes clean and her mind away from bad influences. But it was different on trips, especially when family was there to supervise.

So Irena had no real suspicions, when they began to weave through the crowds. She'd been casting longing glances towards a booth that sold exclusively old keys on necklaces. Oh, or maybe the one with all the cakes in flavors she couldn't pronounce! Or the one with the animals flocking around it. Maybe she could ask for a pet, say something about how the responsibility would calm her down. Soon, she had lost sight of her parents, who had vanished into some tent not too far down the line. Poked their heads out and beckoned for her to catch up.

Before she could get her bearings, she was guided onto a chair and a young man, not much older than her, was holding a lantern up to her arm. In his other hand, he held a pot of ink. A look at the small table next to him and... Ira had vague knowledge of what tattooing equipment looked like. Her haste to get up was dashed by her parents stern gazes. Rooted to the spot, she took the piece of fabric the young man offered her. "To bite down on," he had mumbled, looking almost apologetic and about as out of it as she was.

The piece that wound up arching down from her left shoulder almost to her elbow, was a surprisingly artistic rendition of her religions' scriptures. Some parts were plain text, while others twisted into pictures, depicting scenes like Catherine being guided down a cliff and the nine gods shaping the world. Here and there, some unexpected lines seemed to intersect the whole thing at random. As they left the tent, Ira had returned to herself enough to hear her parents complain about sloppy work and the times the young man's hand had slipped. Later, when she herself got a look at the tattoo, she assumed they had been talking about those meandering lines.

Artistic or not, as the evening went on, Irena hated the low thrum of ink on her arm. Thier final act of letting her know she wasn't good enough of a daughter, her parents had branded her. Had paid someone to carve their expectations into her skin. They looked at her arm and saw something that would bring her to her senses and make her try harder to be the child their pristine reputation needed. Irena looked at her arm and saw that her parents and their dissapointment would follow her anywhere, at any time.

So she left. Stole away in the night, unclear where she was headed. She wasn't even entirely sure, if she was running away or just clearing her head and formulating a plan of how to act around her family going forward. She never got the chance to find out. Having been raised in a well-off environment in a different country, Irena hadn't quite realised how vulnerable a young woman wandering on her own at night would be in Spenia. Maybe she had taken a turn into a bad neighborhoor without noticing. Maybe it was just bad luck. Someone was following her, that she had picked up on quickly. She hurried along trying to remember how to find her way back to her family's house. If only she hadn't been so deep in thought when she came here. The footsteps behind her sped up and -

She woke up in a cell. She had known Spenia had slave trade in that vague way people know things that won't affect them. She had never looked on the practice too favorably, but had also been acutely aware that she was in no power to change it. She'd had enough trouble being a knight's daughter, it had never looked like a life of influence had been in the cards for her. Now less so than ever. As the days went by, she tried almost everything she could think of: pleading with the guards, threatening them (my parents have friends who are powerful in two religions), bribery.

Things got worse, when she got a cellmate. He was a man, which seemed like a sick joke at first. He seemed as surprised to see her glaring over at him from one side of the cell. That made it a little better, at least he had also been blindsided by this. But all he did, was sit in the corner of the cell, pace up an d down a bit and occasionally he tried to initiate conversation. Irena shot down most of that. Eventually she realised the guards were only dropping off one portion of food. She offered the man half of hers with a heavy heart and was surprised when he declined.
"They give me food when you're washing up or at the auctions. Something about us not fighting over food, cause they need you in peak condition." That gave her pause. Was he not also a slave? When she asked, he clarified that he was a pirate.
"Shouldn't you have been hanged a while ago?", she asked.
Instead of answering, he smiled a little sadly. "I know a way out of here, you know. The bricks in the left corner of the washroom are loose. I've got clothes stashed by the docks." She laughed, because even if the joke was a little tasteless, it was humor nonetheless. She didn't ask about pirate hangings again.

As the weeks wore on, Ira's spirits sunk. If her parents had ever looked for her, they had stopped by now. Whenever she wasn't being carted to auctions, she spent her time slumped on the bench in her cell, staring at the wall. Slowly, she decided to let go of her religions. It had been a long time coming, but making the choice to let herself loose faith had felt like giving up. The final nail in the coffin. When she lay awake at night, she imagined she could feel a crawling sensation in the words etched into her shoulder.

The nickname faithless was used by guards in a derogatory fashion. She was a slave with a tattoo of two different scriptures and yet seemed to be losing any semblance of faith she might have had. This nickname could also be used by beings who are closer to all-seeing, if the characters should encounter anyone like that. The nickname will hurt less and less as time goes on and Sophie might eventually turn it into a playful jab at her upbringing someday in the future.

 

SOPHIE DELGADO

"You, uh," her cellmate spoke out of nowhere one night. "You know a couple of years ago, we were pulling into a harbor a little ways down the coast. Dead of night, cover of darkness, all that. We were mostly there to steal cargo, we'd been running low on food. I had grabbed a bag of something. Some kind of wheat or seed or something. Not really sure what we wanted with it, but the captain had told me to grab it, so I had. When I made it onto deck... way more of a challenge when your hands are full, by the way. I guess my sea-legs weren't great yet and I managed to trip. Wouldn't have been a problem, but the ing bag burst. The deck is full of seeds now, which first of all, that's a walking hazard for everyone else. And like that's not bad enough just out of nowhere all these seagulls start descending on us. I don't know if they were summoned by the sound of food or what. But it's just a flurry of feathers, people slipping and so much sqwaking. Some guard came running to see what the commotion was about and we had to hightail it out of there. The captain was pretty mad at me for a while, but y'know. It's a funny story now."
Irena smiled for the first time in weeks at that story and soon her cellmate telling her pirate stories was a common occurance. Some of them she was sure he had made up, but it didn't matter either way. Anything to take her mind off of things really. Sometimes she offered up stories of her own. The time she had been upset and punched trees and later tried convincing her parents that her bruised knuckles where the products of her mixing paint on her own hands. The time he had just barely kept a drunk crewmember from falling overboard.
Over time, the not-yet-slave and the inexplicably-alive pirate became friends.

Then it all went to . More than it had so far. Irena had been unfortunate enough to catch the eye of an aristocrat, who had seen her at a sneak-peak presentation for the next auction. While being sold sounded bad enough, the way he leered at her made the idea so much worse. He talked to the slave traders as though she wasn't right there, called her pretty in one breath and tried to haggle the starting price down in the next. The moment she got back to the cell, she threw up in a corner. When her cellmate asked what was wrong, she managed to force out the words aristocrat and auction. her cellmate's face went dark, but a moment later he seemed to catch himself and realise that the more imortant thing to do, was to comfort Ira. "Washroom bricks are probably still loose," he suggested eventually. She looked at him incredulously.
"If they really are loose, why are you still here?"
He swallowed and seemed a bit lost for words. "If I go they'll block the bricks up and I wanted you to have a chance too." Irena watched his face for a while, trying to figure out if he was serious. Eventually, she gave up, sat down next to him and stared at the wall until she fell asleep.

Maybe the aristocrat would have forgotten. It was unlikely, but possible. Maybe he had seen some other slave, prettier, without scripture tattooed into her arm. Maybe. He hadn't of course, as she learned when he stopped by the cell a week or two after she first met him. Talked about her and even to her, which was mostly taunts about how she would soon do his bidding. Her cellmate was ignored completely, but Ira herself was a picture of defiance, hands curled into fists by her side, the snarl on her lips keeping any words at bay, that might have got her in trouble. As soon as the aristocrat and the guards were gone, she spun around to face her cellmate. "Think I'm strong enough to kick those bricks?" The moment the words registered, the glare on his face, still directed towards the hallway, morphed into the brightest smile she had seen him wear. "Of course. I was beginning to wonder what I'd have to say to get you to run."

As night fell, Irena asked a guard to go to the washroom. Kicked out the bricks while the guard waited outside. Hurried down the first street she saw, chose every crossroad at random, trying to move unpredictably. Finally, she slumped down in some storefront, sheltered by any rain at least. Caught her breath and tried her best to stay awake, in case she was still being followed. A few hours later, it was her cellmate who found her. Just shrugged, grinning, when she had asked how he had made it out, he shrugged and grinned. "There was a lot of chaos after you vanished. I'll keep watch, if you want to sleep. We should head to the docks tomorrow, grab my clothes. I think I also stashed some money." A few months ago, she would never have dared close her eyes around him. Now she trusted him like family. More than family, hers hadn't been the best. A thought hit her. "I never introduced myself. I don't like my name anymore. I've outgrown the people who gave it to me."
Her no-longer-cellmate seemed to think about that for a little while, before he spoke in a tone that was trying far too hard to sound casual. "You could have my surname. Become my sister or something. Family is what we make it anyway."
"I like that. I should pick a first name too, make it harder to track me down." After a few back and forths about names that would suit her, they settled on Sophie.
"Sophie Delgado," he smiled, before his expression froze. ", I haven't introduced myself, have I? Enzo Delgado. Sorry." She just laughed and fell asleep soon after. Ready to start a new life.

 

GODMARKED AND THE UNWRITTEN GIFT
They headed to the docks before the break of dawn. Enzo led he way, leading her through small twisty passages, just in case the main streets would have people on patrol. And Sophie, newly being his sister, was feeling brave. "You never told me why they didn't just hang you." He stopped and turned to face her. Confused, she slowed as well. His expression flickered from discomfort to shame and back again until she couldn't stand it anymore. "You don't have to te-"
"No, I do," he cut her off. "Should have told you a long time ago." As he was speaking, he had reached up to pull his collar down, until she saw the vague scarring in a ring around his neck.
"They... what, they tried and failed?" He winced at that.
"I died years ago. I never expected you to be able to see me, but when you did -"
This time, she cut him off. "No. No, you don't get to pull some bull. Tell me the truth, I can handle it. Am I walking into an ambush at the docks? Is that it?"
He shook his head, miserably. "I don't know how to explain this. I never ate around you, never slept, never touched anything. No one ever noticed I was there, except you." Sophie shook her head and paced up and down in front of him. Moved a hand to touch him, only to pass right through his shoulder.
"So why can I see you? Why me? I've never seen - what are you, a ghost? I've never seen a ghost before." He paused for a moment, looking even more crestfallen. Slowly, he raised his hand towards her tattoo.
"I know it was meant as scripture, but there's something else in there. You noticed those lines that span the whole tattoo for no reason? Don't think those were slips of the hand. I think this is a very cleverly disguised rune, done right under your parents' noses."
A little breathless at all this information, she asked, "It's a curse, right?"
To her surprise Enzo shrugged. "I'd guess it's either a curse or some step in a Kunasatou plan for you."
"Is that your religion?", anger back in her voice. The last thing she needed was to be pushed around by some new faith, especially by one that came with magic.
"I had a friend," Enzo smiled ruefully and Sophie remembered with a start, that it had probably been years, since any of his crew had even look at him. So she took steps down the street they were on, gesturing for Enzo to lead the way once more.

They reached the docks at the same time the sun did. Enzo had a bit of trouble finding the place he had stashed his things, but eventually gestured triumphantly at some planks in the side of a building. Behind them, Sophie found a dusty pair of trousers, two shirts, a belt, a small dagger and some coins. Quickly, she exchanged her rags with the trousers, struggeling with the belt and eventually driving  the dagger through it, making  a new hole to close the thing tighter. Enzo looked like he was in physical pain, seeing his clothes be stabbed. The shirt she pulled on, was the one with the higher neckline. Stuck the dagger in her belt and picked up the coins. And glanced around the docks, uselessly.

"If you need a place to go...", Enzo seemed to debate with himself, before he grinned. "I'd say the'll kill me for this, but they're too late on that count. You see a ship called the Nightingale dock in the night, go talk to Ethan. He's blonde hair, ponytail, walks like nothing could ever stop him. Convince him to give you passage out of this place, wherever they're headed, unless it's the Piranha Isles or the Badlands or something. He's tough to convince of things that disrupt his plans, so here's exactly what you say..." He leaned in closer and she listened. The last bit of advice he gave her, after some general coaching was, "If he says something about women on ships being bad luck, climb on deck. Look down at him for a minute and ask him why he hasn't dropped dead yet."
She spent the next few days stealing food from shops with a ghostly lookout to guide her and rehearsed what to say to Ethan in the evenings. And all too soon, she woke up to Enzo calling her name. He was standing, his gaze fixed on a quite imposing ship, that was slowly lowering its walkway. He tore his longing, affectionate grin from the figures clambering onto the dock long enough to give Sophie a reassuring and equally affectionate smile. She began to walk.

Godmarked refers both to the carrathew and eirianist scriptures in her tattoo and the maybe-curse-maybe-kunasatou rune that it shapes.

The Unwritten Gift would also moreso be a name that she gets called by potential enteties that might know more about the world than any normal person would. Or it could be a nickname that gets used sometime in the future, assuming her tattoo really is a stepping stone towards a Kunasatou gift.

 

TRIVIA :

— Sophie knows a little bit about tending to wounds. She used to punch trees and sometimes people when she was younger and learned to care for the bruises. Enzo has also told her a lot of stories, so she has a basic theoretical knowledge of more complicated medical procedures. For whatever a theoretical knowledge is worth.

 

— If someone gave her the chance, she might ask the surgeon to help her get some practical experience in that field as well.

 

— Old skills her family used to imitate the upper class, like needle-point, could actually come in handy in medical situations

 

— Because she's been in a couple of fistfights, although they were between untrained teenagers, she has a fighter's spirit. What she lacks in technique and finesse, she makes up for with the sheer determination of those, who were told to bottle up their destructive emotions their whole life, only to then go through traumatic ordeals. She'll need some sort of outlet.

 

— Is such a lightweight when it comes to alcohol. (Contrasts nicely with her love interest.)

 

— She knows some cooking and has some experience with pickling vegetables and fruits and so can also help make food that will survive a voyage on sea.

 

— Sophie is keeping her new surname hidden for now. She fears if she were to say it infront of the crew, they would assume, she was trying to replace Enzo somehow, or to make fun of his memory. She is already wearing his clothes, after all.

 

— She does whisper her new full name to herself in moments where she's alone. Sophie Delgado. Family is who you choose.

 

 

“family is who you choose”

CONNECTIONS :

— father : Lucas Dalton / teacher at a Catharrow charity school / steadfast, strict, loyal / what closeness?
Whatever interactions they might have had, stopped the night Sophie was forced into her tattoo.

 

— mother : Maya Dalton / housewife / strict, unwavering, moments of gentleness / what closeness?
Whatever interactions they might have had, stopped the night Sophie was forced into her tattoo.

 

 

 

— "brother" : Enzo Delgado (ft. Bob Morley) / the late surgeon of the Nightingale / helpful, kind, patient, wry sense of humor, intuitive, ruthless, violent if he deems it necissary / honorary siblings

 

BACKGROUND:

Unlike so many, Enzo Delgado was born into the pirate business. His father had been a sailmaster and his mother had manned canons, keeping her out of sight of other crews whenever it came to blows. When they learned that they had a new life on the way, the decided to retire. Their version of retirement was moving to the Piranha Isles and opening a bar. The food was fresher than anything to be found on sea voyages and the drinks mostly tasted like , but they were strong. Which is really all that matters to most pirates, so business was booming. Besides, if you drank enough, the ale would start tasting good either way. Anyone who quipped that it worked the same way with women, was thrown out and banned from the premises until a woman would vouch for their changed behavior.

 

Young Enzo was destined to be a pirate, but where on the ship he would exactly end up, was up in the air. Hands too delicate for canons, his mother used to say and would have the decency to ruffle his hair when she noticed he looked a bit offended. No shame in that, his father would add. Maybe yer a schiemer, good first mate, maybe captain. Sailmaster like yer old man. Got a good head on those shoulders. Enzo began his piracy carreer as a cabin boy, moved up to normal crewmember status and there were rumors that he might apprentice with the sailmaster. Instead, a month or so into his crewmember life, their ship came under attack and the surgeon was shot. And Enzo "delicate hands, apparently" Delgado, was the first person to run for medical supplies and - with some slurred coaching from the bleeding surgeon - saved the man's life. His stitches had been neat enough, that he was instead invited to apprentice with that same surgeon.

 

Much later, when he was older, a surgeon in his own right and renowned for his abilities, he was recruited onto the Nightingale. He was in his parents' bar, when the quartermaster, Ethan, approached him. Enzo was offered the best payout he had ever seen and he was promised to see some strange and unusual injuries to tend to. Because if I wasn't so vigilant, those boys would fall off the ship and set themselves on fire while they're underwater. - Even the captain? - He's one of the worst. And so with the promise of gold and medical adventure, Enzo Delgado set out with a new crew.

 

He found his family on that ship. Or more family, considering he made the effort to stay in touch with his parents. Years went by, before that fateful day. It certainly hadn't felt fateful to Ethan and Ethan would know. But they had been spotted on a supply run in Spenia's capital in the early hours of the morning. Ethan had been dragged off by guards and apparently it was pirate-hanging season. Ethan's execution was scheduled for noon of the next day, so the crew had time to plan. Their plan went off well for a while, Enzo was one of the ones, that snuck into the crowd. After they had Ethan free, they scattered to the winds, the plan being to meet up by the cove where their ship lay hidden in three hours. Unfortunately, Enzo was reconised by a member of the guard and - after being chased down streets for twenty minutes - was thrown in jail.

 

He expected to be hanged later that day, the end of the week at the latest. By the time the end of the week rolled around, he was worried. He knew, out there somewhere, his crew were attending every public hanging, hoping to see his face, hoping to set a new plan in motion to get him out. When the food stopped coming, Enzo understood. He had been recognised as a member of a crew that came back for their own and did it well.

He wasn't going to die publically. No chance of escape.

 

Enzo woke up as a ghost. He was there, when the executioner gleefully announced his death to the crowd. Was there when he watched his companions' faces fall, he followed them as they made their way to the Nightingale. He wiped tears he couldn't touch from their eyes, threw his arms around their necks and buried his face there so he couldn't see the grief in their faces. He said goodbye as they set sail.

 

And then he set to work. He had decided to stay on land, there was work to do here. Most days, he sits in the local hospital and helps persuade people's souls to stay in the world of the living for a little longer, if they can. He has also found other dead members of the Nightingale, that manned the ship before his time and is always searching for more. The goal is to start a network of Nightingale ambassadors, keeping peace with other dead pirates and watching over the crew when they're on land. Besides, he wasn't sure what a network of ghosts could really do to aid the Captain in his quest to become the pirate king. But now there's a young woman on board, who can speak with them. And that young woman is his sister, finding her footing among the rest of his family. He could not be more proud and more excited about what the future has in store for all of them.

 

And if she ever reveals her cursed power to the crew, he has told her to pass on, that he trusted them all along and was never disapointed.

 

INTERACTIONS:

Whenever the Nightingale docks in that city in Spenia, Enzo is the first one to greet them. Now that Sophie is among the crew, he actually has someone to say hello to directly. She'll try and steal away to a place they can talk in private without anyone thinking she's weird for having a conversation with herself.

 

Whenever they're not in Spenia, but go on land somewhere else, the Nightingale Ghost Network knows to look for the woman with the dark hair and the clothes that don't fit her great, but she is in the process of gaining enough self-confidence to really turn the whole thing into a look. Any messages they have are passed on to her, so she can influence the crew's plans, if need be.

 

Once Sophie has told Ethan about the curse and Enzo, he joins her in those private conversations sometimes. Sophie mediates between them, conveniently leaving out any comments Enzo makes about how close Sophie and Ethan have gotten.

 

Once the whole crew know about the curse, Sophie will openly talk to Enzo and relay any messages to the crew.

 

 

 

— an old alliance : Panthea Dimitriou (ft. Nadia Parkes) / the lost princess / you tell me ;) / clashing friends

 

BACKGROUND:

Sophie - Irena at the time - met Panthea when they were both slaves. They weren't held captive by the same slave traders, but had seen each other in passing at auctions, never really having the time or freedom to strike up a conversation. That changed one day, when something delayed the action and the to-be-slaves were stuck sitting in some sort of waiting room. Irena had flopped herself down crosslegged onto the floor and looked up at the girl, who had managed to snag a chair and whose leg she was now leaning against. Quiet hello's were exchanged, followed by "who were you before?" Panthea mumbled something about princesses and Ira snorted a laugh. Even when she noticed that Pan had stayed serious, she didn't really believe it. Royal families had too much protection, right? Even when pirates raided Newhaven, the rich were mostly unaffected - and they were all common nobles. When the question was her, she introduced herself as "Irena. Religous up, mostly." and had absentmindedly patted the fabric that covered her left arm, before realising that would mean nothing to Panthea. Well, she wasn't about to explain. But Panthea had smiled at Irena's scowl and nodded understandingly. "Unable to fulfil your religion. Yes, I know the feeling." Irena had offered her a weak, wry smile. Moments later the auction had begun. It would be a couple of weeks before Panthea was sold to a handsome and slightly scary pirate and first stepped foot on the Nightingale. It would be another week or so on top of that, before Irena kicked out bricks in a washroom and became a Delgado.

 

INTERACTIONS:

They meet again on a pirate ship, both changed people, Sophie moreso than Panthea. The relief of seeing a friendly face had also made it to relative safety was a little overwhelming. Panthea clad in dresses fit for a princess, more importantly: clad in dresses that covered her skin. She carries with her calm idealism contrasted by an outrage at the piracy surrounding her. Sophie, on the other hand, greets her in slightly baggy men's trousers, a pirate's shirt, dagger in her belt and a new name. It becomes clear very quickly, that they are choosing very different ways to go about healing from their respective trauma.

 

They find out they have a lot more in common, than just being almost-slaves. Religious upbringing full of expectations they could never live up to - the same religion, in fact - and parents who expected them to be perfect anyway. The cold fear, that they weren't good enough for their parents to love them, might never be good enough. Panthea had pushed those thoughts away, convinced herself it was for her own good. Sophie had taken her pain out on trees or on people who had hit her first. While Pan had submitted and focused on the future, Sophie had guarded her resentment and defiance like her greatest treasures. If you ask Sophie, Pan was emotionally abused and neglected in similar ways to herself. But Sophie knows better than to push the realisation onto her friend. When Sophie had finally gotten sudden confirmation of her parents' lack of care, she had run off and been thrown in jail. So instead, she tries to compare childhood stories with Panthea, offering the listening ear of someone who gets it. Offering the perspective of someone, who can't and won't forgive their family for the way they were raised. In her opinion, well-meaning intentions stop mattering when the behavior continued for years and the outcome shows lasting, painful effects in the children even after a change in environment.

 

That is one of the things they tend to clash on. To Panthea, family is family, which might be because she had more of it. More people who had the potential to be good. To Sophie, family are people who care for you as much as you care for them and support you, whether or not you fully agree with them.
Another point of contention is their view on piracy. Sophie seems to have been tricked into some "not all pirates" narrative for reasons she refused to elaborate on and refuses any offer of dresses or clothes that aren't those trousers and two alternating shirts - going so far as to lace up one of them in favor of just picking a more appropriate shirt. Panthea hates and is afraid of pirates. All pirates. Only, the first mate of this ship saved her from a worse fate and had become her only hope for a while...

 

 

CHOSEN APPLICANTS :

These are all suggestions, of course - group dynamics and such are absolutely up to you and I'm sure you'll think of awesome things! I just got excited seeing the cast page

 

 

— source of mutual frustration : Undina Cadralia / The Young Mermaid / you tell me ;) / between 3/10  & 8/10

 

INTERACTIONS:

Undina is a lot to handle and unfortunately a type of person, Sophie hasn't really met yet. Undina seems to have it all figured out - self-assured, and openly defiant in a way that parental rule and slavery never permitted Sophie to be. Her general demeanor might result in being both in awe and a bit intimidated. And if Undina who wears her unending curiosity and lack of concern or understanding for others' coping mechanisms on her proverbial sleeve, decides she wants to know what secrets are hiding under Sophie's actual sleeve, that could result in a lot of uneasiness and avoidance, assuming Sophie isn't yet ready to unpack all of that. On the other hand, if Sophie needs help convincing Takuya to follow ghost intel without revealing her secret, having someone as confident and charismatic as Undina on her side could be amazing. They have a lot of potential to get off on the wrong foot, Undina's natural curiosity poking at Sophie's very recent trauma, while Sophie's evasiveness and emotional responses might well frustrate Undina. But if they manage to trust and befriend each other, there's a lot of potential for good there, too. With Undina to learn from, Sophie could begin to build confidence of her own, while Undina might be forced to slow down and could learn to be more compassionate when dealing with delicate conversations.

 

 

 

— an ally and a threat : Anoushka Joshi / The Woman of Science / you tell me ;) / 7/10 maybe?

 

INTERACTIONS:

Anyone who meets Anoushka will quickly understand just how smart and determined the woman is. Sophie appreciates that - and what she appreciates even more is that Anou's beliefs rely firmly on rational facts. Which means no ghosts. Which means siding with her in arguments about the supernatural would cast doubt on any future suspicions of ghost-seeing. (Which leads to a lot of quiet apologizing to the ghosts on the ship, whenever she's alone.) Of course, as Anou learns that the world is more magical than she realized, that security she unknwoingly gave Soph begins to fall away. Sophie is faced with a descision. Does she keep on denying the existance of magical elements to the world (like mermaids), when it's becoming increasingly obvious that they are all around them? She can probably only do that up to a certain point, before it looks more supicious than it actually helps her. And she'll have to be careful - Anoushka is a smart woman, who might begin to pick up on the fact that there's more going on here than someone else being raised on logic.

Once her secret is revealed (or at least revealed to Anou, if the revealing goes in stages), she might ask Sophie to listen if she might be able to hear a woman's voice singing a specific song from out in the water. When she eventually does they realize something about the story they believed must be off... because Sophie isn't the only one hearing Gita's voice echoing from the waves.

 

 

 

— imitation and intimidation : Noha / The Captain's Daughter / you tell me ;) / might start as a 5/10, could go either way?

 

INTERACTIONS:

At first glance, Sophie might look like a pale imitation of the kind of woman Noha is. Noha wears piracy like she stepped out of myths and legends, Soph has stepped into it as convincingly as someone who bought a cheap costume and is now trying to look intimidating. The daughter of the sea wobbles on land but is all harsh confidence and manipulation on the ocean. The dead man's sister is wild-eyed, underfed and clutches her brother's dagger with the iron grip of those who know letting go means getting hurt again. They are both dangerous in their unpredictability, though their reasons could not be more different.
Noha might lend Sophie some actual seafairing boots out of pity or maybe with strings attached, buying herself an in to long-form manipulation, should that prove useful in te future. Sophie might catch on to this, if she doesn't someone more used to the ways of scoundrels might tell her. But Sophie has never been proud enough to turn down help in her most desperate moments. And now she has already lost her faith and wonders if, by finding ways to make Enzo's clothes fit her, she will lose enough of the honor her parents carved into her skin to walk away from repaying the favor when the time comes. Either way, she hopes to be able to buy or steal her own study boots and return Noha's as soon as she can.

 

 

 

— slanted mirror : Euphemia Rohan / The Governor's Daughter / you tell me ;) / anywhere from 6/10 to 9/0?

 

INTERACTIONS:

Euphemia reminds her so much of a life left behind, it hurts. Born and raised in Newhaven herself, of course she recognizes the governor's daughter the second she steps on the ship. (that last "she" refers to which of them joins second) After her first thought is why did she come here, this doesn't seem like her style, Sophie is confronted with the fact, that... her brother's family or not... oh, yeah - pirates. Euphemia, daughter of a man who would see piracy dead in the water if he could, is unlikely to be here of her own volition. And although Sophie has been saved, proclaimed family and begrudingly taken on board (presumably saving her from slavery) by various pirates now, she isn't (yet?) a pirate herself. Seeing such a regal figure reduced to a prisoner might well shake her up enough to question what the she is doing here. And Enzo is miles away on land, far enough away that all that could remind her is his clothes and dagger.


But it's not only that. Seeing Euphemia behind bars is the worst out of body experience Sophie - who dissosiciated horribly when her parents decided to brand her with their frustration - has ever had. Because looking at the governor's daughter, all she sees is herself. The weight of tradition, placed on two girls of different social standing, that twisted Euphemia to be and Sophie look like a picture of detached perfection. Something that Euphemia excelled at, while Sophie's failure began her downfall. The balance between indignant pride and hidden self-consciousness is something she recognizes all too well. And Euphemia's balance is beginning to shift towards what Sophie's has been her whole life. She is beginning to lose her grip on that pride, but stubbornly throwing up the illusion of grandeur to compensate.


And now she's locked in a cell, unsure of what is going to happen to her and what people's intentions are. And Sophie has been there, too. And so she sits with the governor's daughter when ever she has a moment and speaks to her in hushed tones. Whatever Euphemia may feel about a disgraced ex-middle-class woman in pirate's clothes relating to her so much, Sophie tries to be what Enzo was for her. Fun stories to distract, a listening ear in return. Whoever she gets closest to the fastest or holds most sway over (probably Ethan and his mix of nostalgia and survivor's guilt), she will ask to be kinder and more patient with Euphemia and her indignance.

 

Despite their similarities and how much Sophie wants to help her, they are going to run into one major problem. Euphemia is devout enough to carry religious jewelry the crew have been too respectful to take. Sophie, too, carries the Catharrow religion on her body, but the word Faithless has passed from prison guards to people she hasn't met yet, who know more than they let on. And while Euphemia at first avoids the crew with her nose turned up, Sophie is - however wearily - throwing herself into ship-duties and spending time with the pirates. Trying to see where the family Enzo spoke about is.

 

Back in their shared hometown, sneaking out to watch an execution from within the crowd whe first taste of freedom Sophie ever took for herself. Those hangings were instated by the Rohans and for all they showed Sophie a glimpse of who she could be... similar hangings in a neighboring country had almost taken Enzo and Ethan's lives. Here, Euphemia takes time to accept change and drop her walls. Sophie, whose walls were torn down weeks ago and had never been as strong in the first place, feels the wind in her hair and is reminded of gallows. Free in death and maybe, just maybe, in life.

 

 

 

— a beacon of hope : Zyanya / The Voodoo Witch / you tell me ;) / 9/10

 

INTERACTIONS:

Unlike Undina and Anoushka, Zyanya's curiosity isn't somehing Sophie feels like she has to fear. While she will keep her secrets for as long as she can, having some kind of magical power that could be and often is interpreted as quite dark will let her feel some kinship towards Zanya. Who seems at ease and geniunely happy with her magic, but the fact that they both have something that most of the other nations would view as otherworldy about them still links them in Sophie's mind. And Zyanya asking about or finding out things usually seems to carry little judgement. After all, her first response to an interviewing pirate bringing up a misogynistc superstition was to ask "why", wo Soph can't imagine Zyanya looking at her differently despite this curse. Though, as another believer in Kunasatou (if not a strong one), she might also be more inclined to view the whole thing as less of a curse and more of a stepping stone towards some sort of gift. More inclined than most, at least. Especially, once she learns that Ethan was involved in the creation, if not by choice.

Zyanya could likely be one of the first people Sophie feels comfortable revealing her curse to, probably with the heavy asterisk of do not tell anyone else. Soph would probably also have little judgement for Zyanya's creepier moments. The first time, she might feel afraid for a moment and then realize that if Zyanya can be so kind and compassionate, maybe she doesn't have to be doomed by the rune in her tattoo. She might be one of the first to reach out after Zyanya scares people, since she actively makes herself believe that a little (powerful) magic that seems frightening, doesn't mean she isn't the same person they had all known hours ago.

 

 

LOVE INTEREST : Ethan (ft. Brenton Thwaites)
BACK UP LOVE INTEREST : tba

PLOTLINE : Quartermaster (Sailmaster)

PERSONALITY: 

— Stressed and anxious beyond belief isn't what most people would expect the quartermaster of a ship as infamous as the Nightengale to be like. And yet, Ethan has a restless energy to him, that is almost infectious. Around him, people itch to do something useful. Be that out of pity and a want to help the poor man, or out of want to see that spark of enthusiasm and relief that lights up his eyes anytime something actually goes according to plan. Although he puts the crew through the ringer regularely, he works tirelessly himself. Both running the organisation, keeping track of everyone else's job in the process, and joining in on tasks. Whether that's carrying cargo, planning strategy, taking a shift in the crow's nest or even cleaning a part of the ship himself. Ethan has long since forgotten how to take a moment for yourself and just rest. Pirate ships don't run themselves. Although decent pirates are surprisingly good at following orders as long as they come from the right people, their collective free spirit makes it a hassle to plan any kind of schedule or to allocate work.

— He is a man who cares deeply about the people around him, which mostly manifests in nagging, pep-talks, gentle advice or being a good listener, if people want sympathy rather than advice. He's good at sussing out, how people are doing and what type of approach he should take. If he can push them to be their best selves, or if they need a shoulder to rest on.

— Despite the constant fear of losing control of his life, Ethan is quick to get drunk. Maybe it helps him relax or be more present for conversation, without his mind trying to keep track of supplies, crewmembers' jobs and crewmembers' personal problems. Even though it helps him, it has turned into quite the addiction. While ever self-respecting pirate carries a flask of rum on them at all times (you never know when you might end up stranded somewhere), Ethan has put himself in charge of alcohol during supply runs. That way, he can hide just how much he drinks singlehandedly. Because being able to handle alcohol is an important part of pirate culture, but even that has lines. And Ethan has already seen the captain's gaze go from impressed and approving to thoughtful and worried, the more bottles Ethan opened in a night. He'd prefer to skip a repeat of that.

— Although Ethan is high-strung and good with people, there is a violence that hides beneath the surface. It doesn't rear its ugly head outside of combat, but when push comes to shove, Ethan can be a terrifying force. Maybe there's some Abantu heratige that imbued him with the innate ability to fight hobgoblins and he has just carried that over to a different type of foe. Maybe it's just an outlet for his stress and the technique he's aquired was gained over time. Either way, his sudden brutality has gained quite the reputation among the crew: older members are impressed, but newer members are fearful and don't always quite believe everyone's reassurances that that cold, determined stare will never be turned towards them.

 

BACKGROUND: 

— Ethan was born and raised in the badlands. His family had originally been from somewhere else, but had joined up with the Abantu so long ago, that no one remembers exactly what type of blood flows through his veins. That's alright by him. He was always chaotic during his childhood, showing up late, forgetting obligations or simply not being able to focus on things he had been supposed to do. By the time he became a teenager, he was frustrated enough with the chaos, that he decided to purpusefully overcompensate, by becoming as organised as possible. So the age of lists began. Everything was categorized, meticulously planned and over a few years Ethan finally became good at estimating how long things would take. He showed up early, because aiming for on time would make him late and while focus was still an issue, he bounced from task to task until eventually everything would be done.

— He was raised with the Kunasatou belief that everone gets some type of spiritual gift. He remembers vividly, that he hoped his gift would be something to do with building. When he was younger, he'd helped people patch up their roofs, learned to fix things around the house. Only there were times, when he'd lose focus and find himself doing something strange, like eating cake in a stranger's house multiple hours later. The stranger would tell him, that he had bumped into them, causing them to spill their drink onto the local baker's best cake. And then they'd had to settle the debt by working as an apprentice baker and they'd really found their calling and didn't Ethan think the cake was pretty good?
And Ethan would smile and nod and try his best not to let on that he was dying to get out of the place. Because it had happened again. Every couple of months, some power of the universe or something would seem to almost take over Ethan's mind and he'd regain his bearings, having nudged someone onto the path to find their own gift. Not everyone was as quick to find their calling as the baker had been. Some meandered along the path Ethan had accidentially put them on, only for him to hear they had found their gift years later.

— In theory, discernment was a fantastic gift. And for a lot of people with discernment, it really was. Ethan seemed to be one of the few, for whom every instance of discernment felt like his life was spinning out of control in the very way he had tried so desperately to avoid since his teenage years. All the lists and organisation strategies in the world couldn't save him from the whims of the universe, no matter how hard he tried. Helping people find their paths in life took a strong toll on him, because he it made him feel like he was constantly in the dark about everything including his own actions. He was terrifeid of his life getting away from him, the second his organisation slipped. It was like swimming against the current of his mind. And every once in a while, his mind would win, to everyone's benefit but his own.

— Eventually people expecting him to feel thankful for such an important and rare gift, along with the actual stress it caused him, became too much. Ethan decided to set out and try and live a life away from anyone he knew. When a ship got into trouble near the badlands, he rowed a boat out and offered to help repairs if they took him on board and gave him a job. They jeered and when he was pulled on deck, he realised they were pirates. They jeered less, when they noticed how unfazed he seemed. Instead of lamenting how rough it was going to be among pirates, he got to work. Employed as a crewmate with less pay, he soon began to prove his worth, by overhauling some of their smaller organisation systems. Quite quickly, he had outgrown the title of poor er who was dumb enough to ask us to more or less take him captive and had become someone, who was as respected among the crew as anyone else.

— From there, his skills as an organiser grew. He moved from ship to ship, following the highest bidder and the places that seemed like they could use better systems the most. Even though he wasn't a well known figure among pirates, eventually, somehow, he ended up in the pirate king's crew. He was an apprentice of the quartermaster and it took Ethan a while to figure out that this was the pirate king's ship. Because the quartermaster seemed such good friends with the king, Ethan never heard him speak reverently of the guy. By the time it finally clicked just how much of an honor this whole thing was, Ethan had already made friends with the quartermaster and a few other crew members. Everything was going great.

— Not long after, he managed to stumble onto the wrong ship. At the time, he blamed it on alcohol. After all, drinking was one of the few things that could allow him to loosen up enough to have conversations with people he barely knew. Or it allowed him to finally drift off to sleep. In moments of stress, which were far too often, Ethan had taken to searching for the solutions of his problems at the bottom of bottles. Of course, he would learn later, this ship-mixup was his discernment, rather than the alcohol.

— Like most pirates do, when drunk strangers wander onto their ships, Ethan was taken prisoner. Locked up in the brig and... he really meant to just keep his mouth shut until the captain would come visit and then tell him that he worked for the pirate king. Instead, he got to watch the crew wander past him aimlessly, when they were supposed to be checking supplies or manning canons. And maybe it was a combination of being trapped in a cage with his own thoughts and nothing to do, along with the feeling that the crew's lack of sturcture was grating on his soul... but he began to complain about their incompetence. Loudly. To their faces.
Of course, some people wanted to shoot him. The captain, however, had another idea. Let him out and give him 48 hours to do better or walk the plank. Instead of becoming worried about this challenge and its potential outcome, Ethan channeled his fear of what his life became when it was out of control. And although the crew tried to thwart him at every turn, he did better.

— Ethan replaced their old quartermaster of the Nightingale, who had been from a time where there was a different captain and hadn't been on that great terms with the new one anyway. So while Ethan organised the crew into shape, he also got to know the captain. Young guy, had aquired power through a mutiny to save everyone's lives. Ethan was alright with that. They became friends quickly - working so closely together necessitated that, but even so they just clicked.

— When the time came, that they were all in the same place as the pirate king and his crew, Ethan said hello to his old crewmates and explained his sudden absence. He was waved off, his mentor told him that he'd completed his apprenticeship anyway and the Nightingale had needed him more. The captain of the Nightingale was shocked by the fact that his new friend had told the truth about working for the pirate king. Ethan took his arm and introduced him to everyone he knew and when things went bad, he helped coach the captain through the event that got him the pirate king's token. That's finally when he realised, that his discernment had set him up to walk onto the Nightingale. The captain was now irrefutably on his way towards his gift. From then on, Ethan was irreplacable and he and the captain slowly moved from being friends to best friends.

TRIVIA: 

— Still has contact to a few people on the pirate king's crew.

— Despite his troubled relationship with his own gift, Ethan believes in and loves his religion. The idea that everyone has something special about them is a belief he wants to hold onto. He tries to see something in everyone and encourage people he cares about to pursue their interests - you never know what will turn out to be your gift.

— He blames himself for Enzo's death, because he was the one that Enzo had come back for when he got caught.

— He used to drink for free at Enzo's parents' bar and now can't bear to go there anymore. He'd probably still drink for free, if he could stop blaming himself.

— Once he finds out about her ability to see the dead, he'll begin to wonder, if she could help make the captain pirate king, once the current pirate king's dies.

LOVE STORY: 

BEFORE SOPHIE GETS ON THE SHIP: 

— On a recent supply run in Spenia, Ethan had stopped by the market during the daylight for once. If the place was full, slipping the odd thing into his bag was easy enough. He'd gathered a few bottles of nicer whiskeys, a mapcase and some vegetables they could pickle, so they'd keep on the journey. He'd slipped into an empty tent to get his bearings and to try again to unsuccessfully stuff the mapcase into his bag. Looked around and picked up a couple of vials of ink. They looked like high quality and the sailmaster would probably -

— And then the tent flap had opened again and Ethan had been faced with a group of posh s. The woman asked if he worked there and he hastily said yes, figuring that would explain why he was holding all the ink. He was halfway though telling them, that they hadn't opened yet, when the man shoved a few pages of text into his hands and told him to tattoo his daughter. The daughter in question, had been standing there, unmoving  and clearly very out of it. A glance at the pages, they were all religious scripture. Ethan tried to evade, tried to talk the parents out of it, because who does that. The parents got fed up with him and after a few threats to call the guards and then actually calling the guards... Ethan, who had almost gotten hanged and then lost a good friend to starvation the last time he'd been in the same place as guards... He picked up a needle.

— The daughter looked out of it the whole time he worked and Ethan could feel his own grip slipping in a sickeningly familiar way. Trying to keep the details of the supply run in his mind and adjusting for the time he was losing here was taking up a lot of his brainpower. So although he was turning this whole thing into a pretty intricate tattoo (the girl was clearly getting this done against her will, he might as well make it something that would be nice to look at if nothing else)... although the tattoo was intricate, his hands kept getting away from him and drawing unplanned lines through the whole thing until there was a net of fine, dark lines spanning the entire tattoo. He had the sinking feeling this was all leading up to something. He got out of there as soon as he could. Grabbed the ink vials and his bag and vanished.

Unbeknownst to him, Enzo had followed him into that tent and had seen the whole tattooing incident. He could tell from the look on Ethan's face, that he was freaking out, cause the discernment thing was happening again. Enzo decided to watch over Sophie in case she'd wind up being a threat or in case she wound up in danger herself.

— Months later a young woman shows up, talking to him about how she should be let on the Nightingale. She's a little haggard and grimey, so he doesn't recognise her. But he recognises her clothes. And although he hasn't seen Enzo in years now, it hurts. And when she hops up on deck and smugly asks him, why he's not dead yet, he hears it in Enzo's voice. Enzo, who had calmly explained, that his mother had spent her entire life on ships, so why hadn't Enzo dropped dead yet. The rant had gone on from there, about how Enzo's mother had been a great pirate and had given birth to a son, who would save Ethan's life, if he let him - on the condition, that he stopped with the misogonystic bull. And so he had stopped with the misogonystic bull and even though he still had to check himself every now and then, he had gotten a lot better. And so when this Sophie parrots Enzo's phrase at him it breaks his heart. He lets her on the ship. It's only temporary, after all. Anyone who questions his authority on this one meets the end of his pistol in an unspoken (and very empty, but symbolically powerful) threat.

 

AFTER SOPHIE GETS ON THE SHIP: 

— Ethan doesn't know that Sophie can see the dead yet. He doesn't know she's actually spoken to Enzo, just that there seems to be a bit of a connection there. (Feel free to change this and say that she explained her connection to Enzo when he agreed to let her on the boat. In that case, Ethan would be the only one to know, for now. I honestly can't decide which version of the story I like better, so you decide.)

— They mistrust each other in the beginning, but bond over time and become allies, if not friends.

— Once she tells him about the tattoo, he might feel a little betrayed that she hid such an important part of herself from him. But mostly he'd just feel horrible, that he had been a major part of her life going to . He now has his own terrifying secret hanging over any friendship they have been trying to build: he's partially responsible for that tattoo. This is probably a depressive pit for their relationship.

— They slowly work it out through honest conversations and good communication (like more couples in fiction should) and bond over the universe seems intent on ing them over at every turn.

— Without the weight of their secrets, they can grow closer than ever, helping each other learn to work with their gifts instead of against them.

ENDING: 

— I'd like them to be doing whatever the pirate version of dating is ^^ One of those relationships, where they help each other grow as people and fall in love out of that strong basis of friendship.

li

 

 

 

“If you mess with my family... We're gonna retaliate,

you won't know what hit you. We won't know either,

Mostly cause they've never stuck to a plan in their

lives. you can't imagine how stressful my job is.”

ETHAN'S CONNECTIONS TO CHOSEN CREWMEMBERS:

These are all suggestions, of course - group dynamics and such are absolutely up to you and I'm sure you'll think of awesome things! I just got excited seeing the cast page

 

 

— best friend : Terada Takuya / the captain / you tell me ;) / 10/10

 

INTERACTIONS:

If you were to meet Takuya and Ethan separately, you would probably assume they'd hate each other. Takuya is extravagant, extroverted, charming and all around larger than life. Ethan's mind is constantly racing with a million things that stress him out, he's a stickler and (). Takuya was raised by the Piranha Isles, the ocean is in his blood and he learned from the best and prolific. Ethan kinda just showed up one day, surrounded by rumors that he had come into the business as some sort of voluntary prisoner? And had spent his time working and overhauling their structure? While most pirates that heard of him respected the guts it must have taken to be that calm and resourceful, those who met him were left even more confused. Because the kid seemed more like he should be running dinner rush at a fancy restaurant on the mainland, not coordinating schedules on a pirate ship. Being high-strung and having difficulty improvising are traits you'd have a hard time finding in the Piranha Isles. But Ethan was developing an undeniable pirate side: usually plastered as far out of his mind as he could get, a deep care for crewmembers he grew close to, the well-controlled ruthless violence, that only reared its head in battle but was still undeniably there. And relatively unknown and shrouded in rumors of being... just a bit of a weirdo, really (again, not the type of preceeding reputation most pirates aim to have) - he somehow managed to work his way up to the Pirate King's crew. And ing wandered his way off of it again.

(The storys that Bana and I wrote could maybe be combined in a way that Ethan actually wandered his way onto Takuya's father's ship and it was someone else who issued the challenge for Ethan to prove himself. During that he might have also noticed that some of the crewmembers were acting suspicious (but wouldn't have figured out the full plan, or he would have told on them). Then the mutiny broke out, Ethan chose a side, had a man's back and gained a lifelong friend.)

 

So while Takuya and Ethan have nothing but their skill and care for their friends in common, it's surprising that they get along so well. While Takuya does expectedly frustrate Ethan to no end, there is a fondness to it, born of years of trust and friendship. And the captain excites with quick ideas and troop-rallying speeches, it's Ethan who figures out the logistics of plans - or what exactly to do with the newly rallied troops. Stressful for someone who prefers not to improvise, but Ethan has learned to be the designated clear-thinker in perilous situations and to figure out the behind-the-scenes work of how to get done.

 

If Takuya is a fascinating and likable one-man theater show, Ethan is the stage manager staring in horror as the star drops the script overboard and he has to scramble to get the techs into position while coming up with a new plan for light and sound on the fly.

 

But the roaring applause (aka the floored stares of people who can't believe that insane and plan just worked) and the shared smugness between two best friends that they just pulled that off makes it all worth it every time. They are fantastic team mates, partners in crime, a well-oiled machine. And they have an agreement as old as their professional partnership to never tell the story of their stunts in the same way twice.

 

 

— good friend and oragnization buddy : Kawamura Kazuma / the first mate / you tell me ;) / 8/10

 

INTERACTIONS:

Kazuma is an actual godsend to Ethan. Here is someone who values structure and order and reliablity to the same degree - and he's someone at a similar level of the chain of command as well. If they split up management duties, they can be sure that the other is getting a good deal of work done and whenever they choose to actively work on the same issues, they're a powerhouse.

 

They initially bonded when taking inventory of new treasure. They had raided a city and come back with a decent amount of gold and a few jewels. Dividing the whole thing was a chore of course and both of them decided they would be the one to undertake it. After they cleared up the misunderstanding that no, the other person wasn't here to help themselves to treasure before it could be divided, they settled down to work together. Mostly to keep an eye on each other - mistrust runs deep, after all. Because the silence was growing uncomfortable, they struck up conversation. After a while (and the captain vouching for both of them), they became friends.

 

The fact that Kazuma is so by the book, is another thing Ethan is on the same page with. Something disrupting their order stresses them out. As Ethan grows to accept his gift, to be more open to improvisation and learns to roll with the punches, this could be a point of contention for the two. Kazuma would probably be happy that Ethan is generally having a better time, but might be upset to lose his structure-buddy. After all, on a ship full of pirates (and also these ten women they picked up, who all seem to have their own baggage and chaos), another person who is capable of wrangling that chaos is hard to come by.

 

For Ethan on the other hand, the fact that Kazuma has bought a slave will raise some eyebrows. Because the effects of slavery are clearly seen in both Sophie and Panthea, even if they cope in different ways, they are both clearly marked and changed by their time in cells and auction houses. After hearing under what circumstances Kaz had bought Panthea, he'll understand more easily - but will take his friend aside and ask why the he doesn't just free the poor girl. When he begins to notice Kazuma developing feelings for her, he will begin worrying in earnest. He trusts his friend and his conduct around women, but... seriously, what the hell, man?

 

 

— () : Nickhun / the sailmaster / you tell me ;) / ()

 

INTERACTIONS:

()

 

 

— () : Kim Junkyu / the crewman / you tell me ;) / ()

 

INTERACTIONS:

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— () : Amane Reki / the surgeon / you tell me ;) / ()

 

INTERACTIONS:

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— () : Yoo Kihyun / the carpenter / you tell me ;) / ()

 

INTERACTIONS:

()

 

INTERVIEW

WHAT DO YOU THINK OF PIRATES? I’M SURE YOU’VE HEARD A TALE OR TWO : 

— I used to have mixed feelings. Wasn't a fan of the pilaging and the violence against innocents. But I admired their freedom in some way. That was probably more my own issues...

 

I've changed my mind since. Not on the freedom, that's just got stronger. Not on the violence either, really. I'm not explaining this very well. In essence I've learned from a reliable source, that certain pirates have a moral code they adhere to. That they have morals I mostly agree with, actually. Not sure anyone ever has before.

 

Saying I'd like to spend time with the good pirates sounds like a children's story, though. But if I had to choose a way to get out of this mess, I'd pick a pirate with a moral code over the guards that threw me in a cell.

WHAT IS YOUR PURPOSE FOR MEETING OUR CAPTAIN? HE IS A BUSY MAN : 

— I wasn't aware I'd have to see the captain. I'm here to talk to the quartermaster, actually. That's Ethan, right? Either way, busy men, I'm sure. Ships don't run themselves, I imagine. I'm mostly here to get a ride out of this city. Wherever that takes me, as long as it's not the Piranha Isles, the Badlands or any other place less survivable than this one.

IT’S A KNOWN SUPERSTITION THAT WOMEN ARE BAD LUCK ON SHIPS, SO WHAT MAKES YOU WORTHY TO TAG ALONG? : 

— Hate to be the bearer of bad news, but you guys already have a few on board.

And look at that, none of you are dead yet. Though I wouldn't actually know, would I...

 

For what it's worth, I know how to cook and to tend to basic medical needs. I punched some trees when I was younger, people sometimes, if they swung first. I'd probably be a decent lookout, if I ever got enough sleep. I'm a fast learner either way.

 

I'm also told I was smart enough to find the clothes and dagger of your old crewmate. They were pretty dusty, you'd probably been looking for a while, huh...

WHAT LENGTHS ARE YOU WILLING TO GO ON THIS JOURNEY? : 

— I'm not sure what you mean. I'm not planning on going on a very long journey with you, although I might stick around if you lot turn out to be alright. I've mentioned that I'm not above punching people who come at me and now I have a dagger. If I need to fight, I will. That is as much a threat as it is a promise.

 

 

NewHaven : Viola :  turn in

COMMENTS :

— I've added a relationship with Panthea to the relationship section since handing this in (in case you've already started reading the app). There's also a few scene suggestions featuring her.

— According to momjunction.com, which is where I get all my reliable information, Ethan means gift of the island. Which is perfect to the point of almost being too on the nose.

— Also whenever someone gives me fantasy religions, I tend to jump in headfirst! I hope it's okay with you, that I turned the gifts of Kunasatou into a literal sort of magic gift - at least for my two characters.

— I had a minor point about how her mother's family was from somewhere on the border between Priecia and Spenia and how it wasn't sure which one they historically belonged to. So they had allied with the stronger one and were full believers in the gente system. I wasn't sure where to fit that in the app, but if you want to use that point, feel free to! So the gente part of Sophie's ethnicity could secretly be anglician, without her knowing.

— I didn't mean to write you a full short story in the background section, but HERE WE ARE I GUESS lmao

— The entire first half of the app is just me trying desperately not to spoil anything for the background section. And the background section is me trying not to spoiler Enzo's and Ethan's sides of the story. I hope it all turned out understandable! If you have any questions or it's unclear what which character was doing during a scene, please feel free to ask <3

— The plan was for Ethan to be apathetic like the blurb on your pirates page suggested him to be. Then I acutally got around to writing him and we got a high-strung organisatior who is doing his best to wrangle a ship full of pirates into something resembling an effective and fair work environment. I hope it's alright, that I've kinda deviated from his suggested personality - although I kept the nagging, the drinking, the best-friending with the captain and the aggression during fights, so I hope that's enough?

— Also I know the Quartermaster is supposed to be the oldest pirate, but I wasn't sure how old the other applicants were making their love interests. So I'd say Ethan is a year or two or maybe three older than whoever the second oldest love interest turns out to be. If that happens to make his with Sophie weird, I could always age her up. I was trying to keep her age close to the other applicants' and also make it believable, that she was so recently not yet emancipated from her parents. So I'd prefer not to age her up, but I like the idea of Ethan being the oldest, so I will if it comes to that.

— I don't have a ton for trivia or scene requests, but I might add to those later. Sorry about that!

SCENES REQUESTS : 

— Sophie learns something piratey, maybe surgery or fighting?

— Once she's told the crew about her curse, she delivers Enzo's message.

— A scene where Sophie has the chance to leave the Nightingale, since she's been delivered out of Spenia and it would be a safe place to start a new life. And she... chooses not to, because we're far enough in character development and her bonds with (some of) the others are strong enough, that she stays. (At least for now, she tells herself.)

— Sophie learning that Panthea is still owned and is not free, like she had assumed. Sophie freaks out and will probably work harder to gain the respect of the crew. After all, you can't get away with punching the first mate in the face without having some kind of positive relationship with the rest of the crew.

— Sophie disliking Kazuma after this reveal. Depending on how he acts, she will react. I'm assuming he treats Pan well, or at least starts to at some point, considering the end of their story is them being engaged. Sophie will probably be suspicious of him for a while and will worry if Panthea tells her she has feelings for him. She'll give Kazuma the shovel talk,but will slowly come around as he proves himself trustworthy. From that point on, she supports Panthea in her pursuits of this unexpectedly alright man. (This is all assuming they get together after some sort of mutual pining. Feel free to adjust, depending on your planned story.)

— Sophie asking Enzo a bunch of questions about the nature of Kazuma's character. Since Kazuma is based off of Mr Darcy, I assume Enzo will vouch for the man. That will put Sophie more at ease.

— Pan and Sophie having a conversation about how different their ways of dealing with their pasts are. Maybe they are angry at first, but eventually recognise that they might not understand the way the other copes with trauma, but that it makes it no less valid and they support each other.

— They meet Enzo's ghost network of Nightingale ghosts, and the ghosts are helpful in some way.

— I know most of this app has been quite critical of religion (except maybe for Ethan's section), but I would like Sophie to maybe find herself in Kunasatou, if that's a place where the story can go. My idea was, that her actual gift is something related to piracy or found family, that she discovers within herself while aboard the Nightingale. The curse really would have just been a stepping stone towards greater things, since it led her to free herself from her controlling environment and to become a new person as a Delgado. But I don't think the tattoo itsself should be the gift, because her parents did brand her without her consent in an attemt to get her to become who they wanted her to be.

— Ethan learning to work with the way his discernment works and as such making peace with his gift and maybe even growing to like it. (Since he does want to help people.) If he has less reason to fear his life spiraling out of control the second he lets his guard down, he could maybe even stress himself out less and drink less?

— Ofc these are just suggestions on where their stories might go, feel free to take them in sadder or even just different directions.

— More ghosts. Maybe ghosts of rats on the ship, or is that too disney princess?

— The aristocrat shows up again. Maybe he's still trying to track Sophie or maybe he's involved in some corrupt schieme that also relates to pirates. Anyway, I just want to see creeps get punched in the .

— Oh, or maybe her parents show up and see how different their daughter has become.

— Sophie tries to join/support/start abolishionist movements, depending on whether they exist yet, or not.

— Sophie gets more friends. Writing her relationship section was painfully quick and I went into way too much detail for Enzo.

— Sophie getting her own boots and returning the ones that belong to the Captain's Daughter.

— The Nightingale Ghost Network telling Sophie something like how they should change a bit from the course they've charted, before she's revealed the curse to anyone. And now Sophie has to try to convince the crew's authority figures to change course and has to try and make it believable.

— A similar situation, except now Ethan already knows about the curse. With the quartermaster on her side, it's way easier to influence big descisions on the ship... only now Ethan looks like an who makes life harder for the rest of the crew for no reason.

— The reveal when the crew knows about the curse and realize that Sophie's weird uneducated but correct opinions and Ethan's weird moodswings when it came to the work the crew had done... was ghost info all along!

— Would it be possible, that Ethan and Zyanya might have known or known of each other from the Badlands? Though he is probably a fair bit older than her (and I had envisioned his tribe less magical). Maybe he heard whispers: another tribe took  in an unknown child, who can't seem to keep up with their magic. Honestly, what did they expect. Maybe she heard stories: a young man with discernment wouldn't accept his gift and now he's abandoned his people and has never been heard from again - maybe as a cautionary tale to children not to protest too much about their chores. He would be quite surprised when he figures out that those rumors were about her, because she is now such a powerhouse. She would probably be surprised to find that instead of finding some miserable fate, he has found his home - but is still stumbling around, pulled along by his still rejected gift.

— Takuya and his family were regulars at Enzo's parents' bar, Enzo and Takuya saw each other every once in a while throughout their childhood and Takuya was dropped off at the bar for a couple of days periodically. Like playdates or babysitting, but for pirates. When they were teens, they were both away on ships and lost contact, but once Ethan recruited him, they were happy to see each other again and see how far they'd both come (though Takuya probably had a laugh at the fact that the whole "delicate fingers" thing had followed Enzo into his profession). If you go with this, Enzo's death would have probably hit him pretty hard as well. Some woman turning up in the guys clothes and using one of his arguments for a progressive ship environment almost verbatim... Well, everyone grieves differently, so his reaction and how he would act towards Soph (who for now is going with the story that she just kind of found his clothes - but for anyone who remembers that "so why haven't I dropped dead yet" line would have suspicion that she's more linked to Enzo than she lets on). So how he would act towards Soph would be completely up to you and your characterisation of Takuya, but I imagine the reaction would be a strong one.

PASSWORD : Pirates will be pirates.

 
 

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