#REQUISITE。 — Werewolves

I. ELEMENTAL MANIPULATION 
The ability to create or manipulate the elements of fire, water, earth and wind.


II. TELEPATHY
The ability to read the minds of the others and send messages to the other person telepathically.


III. TIME MANIPULATION
The ability to manipulate the time by making it go slower of faster or even stopping it. A good manipulator will be able to travel back into time, but turning back time or changing history for everyone is almost impossible and dangerous. 

 


IV. SHAPE SHIFT
The ability to impersonate others, whether it is an animal or a person. Able to change the looks of an object or another person too.


V. HEAL
The ability to cure diseases and injuries of others or yourself however it is not strong enough to revive a person.


VI. NECROMANCY
The ability to bring back the souls from the underworld. A strong nercromancer will be able to keep the soul in Earth for a longer time, but a lot of energies will be used.

 
VII. FORCE FIELD
The ability to project powerful beams of manipulated energy around yourself or others.

 

VIII. NEGATION
The ability to nulify the power of others.

IX.  LIGHT
The ability to manipulate, create and shape light.


X.  CLAIRVOYANCE
The ability to gain information about a person, object and events that happened through touching an object.



BACK TO REQUISITE ROLEPLAY: FOREWORD - INFORMATION - MASTERLIST

 

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