ABOUT IDENTITY V

Since I made a new fanfic about the game I'm playing identity V, I decided to make this for those who are curious about it and for more info about the game.

So identity V is a game, where you play as hunters or survivors. Every survivor and hunters have their own characteristics, background stories and skills used in the game. They all have received a letter from Ms.Nightingale the owner of the manor who probably created the game. There is still very small details when the game and how it started.

In the game...you have a team of 4 survivors and one hunter. the survivors must decode 5 ciphers, so they could open the gate. and the struggle would be not getting hit and caught by the hunter. 4 or 3 person escape is a win, 2 person escape is a tie and 1 person escape is a lose for survivors.

The rocket chair thing is...the hunters puts the survivors on a chair and your teammates can save you in a limited time, a survivor can only be chaired 2 or 3 times. and if they are chaired 3 times, they will fly back into the manor. and lose.

I will not put all survivors and hunters yet...shisus so many just so u know...I will put the ones that I will put in my fanfic most of the time.

So I will start with ..

THE SURVIVORS:

Naib Subedar: The Mercenary
Naib used to be a mercenary for the East India Company, but because he believed in the idea of equality for human beings, his dislike of war reached its peak and refused to sell for the British. He then became a free mercenary

Main Skill: 

  • Iron Dash: Possesses elbow pads, which allow him to gain directional acceleration by launching himself off the wall when passing one. The Mercenary's excellent technique makes it so elbow pads lose less durability and can be used more times.

Aesop Carl: The Embalmer

Aesop Carl is the ultimate destination for most people's dreams. He strictly follows each step of the procedure and gives the greatest respect to those who arrive at the terminal. So when he found the letter in a beautiful traveler, Aesop decided to complete his last wish for his unfortunate mother.

Skills: 

  • Embalm : He carries his makeup box everywhere. Opening it will summon a coffin with a surrogate in it, and immediately provide the Rebirth ability. When placed on the Rocket Chair, the player can be resurrected in that coffin using a surrogate and also receive the Tide Turner effect for 15 seconds. Every time a teammate rescues the player from a Rocket Chair, the number coffin summons for the Embalmer will increase, but an Embalmer can only summon and use one coffin at a time.

Eli Clark: The Seer

From an early age, Eli could see "visions" and interactions with these visions caused Eli to view the world with an all-new perspective. However, this ability didn't improve his finances and a promise he made to his fiancée forced him to accept the invitation from Oletus Manor.

Skills: 

  • Owl: The Seer is accompanied by his trusted owl. When the match begins, the owl will patrol the map and mark the position of all teammates. When the owl returns, the Seer can order his owl to follow a teammate's scent, find them and grant vision of them. The owl can be ordered to block damage for a period of time at critical moments. If the Seer or his owl continues to observe the hunter while it commits atrocities, he will gain additional block attempts.

Martha Behamfil: The Coordinator

Martha was good at riding and shooting when she was young and attained the rank of captain after joining the cavalry. Not content to just gallop on horseback, Martha learned basic piloting skills and fell in love with flying. She quit her position in the cavalry and joined the Air Force. However, instead of becoming a pilot, as she had wished, Martha was required to perform signal guide work on the ground. To fly her own plane, she has to find a reliable "sponsor".

Skills: Precise Aim: Carries around a flare gun that she uses with deadly accuracy. The speed at which hunters recover when stunned after hit with a flare gun is decreased by 30%.

Emma Woods: The Gardener

Emma was born as Lisa to a factory owner around 1876. Her father made her small toys and treated her well. However, her father was severely in-debt with the factory that he was tricked into buying. He burned himself in the fire after sending Lisa to an orphanage, where she stayed for five years. The orphanage resulted in children suffering psychological trauma, so Lisa was sent away to a clinic. At the clinic, she was operated on by Dr. Lydia Jones. After this, Lisa fled and changed her name to Emma Woods.

Skills: 

  • Ingenuity: Carries around a toolkit that is used to destroy rocket chairs. The more active rocket chairs that remain, the faster her destroying speed is. Due to her basic repair skills, toolkits are not depleted when used.

William Ellis: The Forward

William Ellis, who was a high school student during his time at Rugby, was regarded as a good scholar and a strong football player, but was pointed out that he often challenged the bottom line of the rules of the game.

Skills: 

  • Rush: Carries around a rugby ball. He dashes forward with his rugby ball, but will be stunned when exhausted. The Forward's superior physique allows him to knock the hunter off balance after dashing for a short distance. If the hunter is knocked into other objects, they will be stunned for a longer period of time.

Emily Dyer: The Doctor

She is ambitious and extremely clever yet unobtrusive. But she is not all that she seems. To survive in this crazy world, you have to do something out of the ordinary. Tired of constantly moving around, Emily hopes to use this chance to find a place she can call "home" and ultimately enjoy a life of security and stability, one that she has never had. But before that, she needs to solve a few "problems" from her past.

Skills: 

  • Med Master: Carries around a syringe and can heal herself when wounded. Due to her medical background, syringes are not depleted when used.

 

THE HUNTERS:

Jack: The Ripper

Before becoming "The Ripper", he was a student of James Whistler, a renowned artist influenced by Edgar Degas. Who would guess that a well-dressed gentleman during the day will, when darkness falls, walk into an alley and stalk poor women? As "The Ripper" gained infamy, the boundary between his two identities began to fade. Of course, before you see his true face, "The Ripper" is still happy to take a walk at night.

Skills: 

Freezing Fog: The Fog's chill can be felt in one's bones. Fog blades are created as fog collects onto Jack's bladed hand. When a certain amount of fog has been amassed, Jack's attacks trigger additional Fog Blades, expending fog. Fog Blades will leave fog in their wake which increases Jack's movement speed and greatly reduces the cooldown of Hidden in Mist. Survivors hit by Fog Blades will leave a trail fog behind them as they move around.

 

Joseph Desaulniers: The Photographer

Joseph was forced to leave France and move to England with his parents. The pain of losing his twin brother caused Joseph to become absorbed with art. He hoped to save the live images of those people and objects to liven up his pictures. Joseph has become obsessed with parapsychology and hopes to make some interesting modifications to his camera. He started to tell his closest friends that he had found a way to capture souls in pictures. No one took him seriously, but then they started to notice that everyone whose picture was taken by Joseph disappeared one after another. When a panic-stricken mob forced their way into Joseph's residence, Joseph was nowhere to be seen. On the wall of his studio, however, were all kinds of lifelike portraits of people that seemed to be looking right at them.

Skills: Camera World: "After Joseph takes a photo with his camera, he can replicate the survivors and environment from that moment and create a static Camera World. After the Camera World collapses, half of the changes made within it will be projected onto the real world, and there will be a cooldown during which the camera cannot be used. Joseph can enter the Camera World at will to find the person from the photo and place them upon a rocket chair. While in the static Camera World, survivors cannot escape to the manor or be sent back there from rocket chairs; similarly, survivors in the real world can enter the Camera World through recorded images. Survivors who do this can decode cipher machines for progress but cannot decode them completely. Those in the Camera World will not apply team buffs or debuffs to survivors

 

Hastur: The Feaster

Once a messenger appeared clad in a yellow robe prophesying the catastrophic arrival of a dynasty; this messenger was known as the Feaster, him who Is not to be named. He is the embodiment of calamity and suffering, but those with curious hearts have always tried to seek him out in the hope of being enlightened and learning the truth of the world.

Skills: 

  • Tentacles: Hastur call forth tentacles from the abyss. Tap and hold the skill button and select the location to release the tentacles. Tentacles deteriorate quicker around rocket chairs with survivors on them.
  • Nightmare Attack: Hastur can control nearby tentacles. Tap and hold the skill button to hit the nearest survivor with the tentacle.

 

Michiko: The Geisha

The Geisha met Miles, a foreign army officer at a banquet and they fell in love soon after. They got married and returned to Miles' homeland together. His father was particularly vocal in his opposition to their marriage. He was cynical of her and hoped to drive her out of the family home. Not long after, Michiko mysteriously disappeared after Miles left on a business trip. Mile’s father claims that she ran off with another man and urged his son to found another wife. Miles, however, started to search for his wife, Michiko, but no one knows where she went.

Skills: Dash Hit: Michiko enters genesis mode and assumes the Prajna form. She ignores the terrain and rushes toward the survivor closest to the middle of where she is looking. But, should Michikos face be gazed upon by a survivor, Panic form will be activated and special abilities negated.

Leo Beck: The Hell Ember

Leo Beck was once the owner of a small textile factory. At some point in time, he met and married a woman called Martha Remington in Devonshire. Together, they gave birth to their first and only daughter, Lisa. After receiving advice from his friend, he purchased a gun factory severely in debt. Before Leo realised it, his friend ran off with his wife and all his possessions. He resorted to alcoholism, before finally sending his daughter to an orphanage and setting fire to the factory.

He was once invited by the manor's owner to participate in the game. After refusing to write in his diary, the manor's owner punished him and he returned as a hunter.

Skills: 

  • Awaken: Tap the skill button to awaken phantom of resentment that will pursue nearby survivors for 20 seconds; Hold down the skill button to transmit fury to your puppet and order it to pursue nearby survivors. If you change places with your puppet, its anger will be quenched.
  • Puppet Control: For an unknown reason, Hell Ember is connected with his puppet. After tapping Deploy or Cast, the puppet can detect surrounding survivors and alert Hell Ember. Hell Ember can switch positions with the puppet, gaining an acceleration boost for a short period. The puppet can be dismantled by survivors, during which time Hell Ember is unable to switch positions.

 

SO THIS IS IT FOR NOW....IF U GUYS ARE INTERESTED IN THE GAME DOWNLOAD IT...

HAHAHAH I RECOMMEND IT SO BADLY!!!!

Comments

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iemahae
#1
Wait.. You start writing again? Woahhh
Hyukhaeonly1
#2
I know this game <3<3