supernatural themed roleplay
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WE ARE LOOKING FOR MORE SLAVES! Straight males!
BELOW IS THE DESCRIPTION OF EACH RACE. IT IS MERELY A GUIDE FOR YOU TO KNOW ABOUT THEIR LORES. YOU MAY DO WHATEVER YOU WANT WITH YOUR OWN CHARACTER SUCH AS GIVING THEM POWERS, FORM/APPEARANCE, AND DECIDING THEIR UALITY AS WE WANT EVERYONE TO BE CREATIVE. avoid overpowered characters. Give them flaws and weaknesses. Also TAKE CLOSELY NOTE OF THE PURELY EVIL RACE COMPARED TO THE OTHER RACES. IF YOU FEEL UNCERTAIN ABOUT YOUR OWN CHARACTER'S BACKGROUND, YOU MAY ASK AN ADMIN FOR HELP. WE ARE ALWAYS HAPPY TO ASSIST YOU! THE DESCRIPTIONS BELOW ARE INSPIRED FROM MULTIPLE SOURCES FOR YOUR OWN REFERENCE (EX. VIDEO GAMES, ANIME ETC.). WE DON'T CLAIM THEM TO BE OURS.
RACES ARE CLASSIFIED AS YANGBAN - LORD/LADY (THE STRONG RACE), CHUNGIN - NEUTRAL (STRONG/WEAK RACE), AND SANGMIN - SLAVE (THE WEAK RACE). SLAVES ARE LIKE NORMAL CITIZENS, BUT DUE TO THE LAWS AND PERSPECTIVE OF THEIR WORLD, THEY TEND TO BE VIEWED AS WORKERS WHO ARE BORN TO OBEY THE STRONGER RACE. WHEN IT COMES TO BREEDING, THE OFFSPRING CAN ONLY INHERIT THE GENE OF ONE RACE, EITHER FROM THE MOTHER OR FATHER. EX. DRAGONKIN X RABBIT = DRAGONKIN OFFSPRING.
THE YANGBAN CLASS ARE THE LORD/LADY RACES. THEY BELONG IN THE UPPER CLASS, OWNING PROPERTIES AND ESTABLISHMENTS. THEY CAN BE SEEN AT THE BLACK MARKET BUYING SLAVES OR ILLEGAL GOODS.
races that are related to the gods or are former gods. they do not have any form of government.
Celestials are the universe's protectors and caretakers, seeding and influencing the tide of the world's past, present, and future towards balance and growth. Each celestial is an embodiment of a concept in reality (war, luck, grace, blessing, beauty, peace, strife, etc.). Some interfere directly, forging the world and the lands that we know today, while others choose to contribute as hidden hands, altering reality to either be welcoming or hostile.
On earth, they are known as the "forgotten ones" as they were worshipped as deities of old, yet through time, were forgotten. The Celestials were known for their power, wit, and creativity, yet due to their age, some have become lax, preferring to use their powers in making their life easier or others easier. Those that no longer serve their purpose or were forgotten, slowly separate themselves from the world, silently retreating into the vastness of the cosmos or in pocket realms like Noctis and Lucis.
In pocket realms or realms that exist in folds, their powers are hindered and limited. Though they can still perform their power or influence nature, their infinite power is now limited. As with their forms, because of the siphoning, they are unable to maintain their true form for a long period, instead opting to be in human form. Yet, what separates them from other races is their eyes, eyes that eternally glow with an ethereal hue, no matter the color. fallen angel - FALLEN ANGELS ARE ANGELS WHO HAVE BEEN EXILED OR BANISHED FROM HEAVEN. OFTEN SUCH BANISHMENT IS A PUNISHMENT FOR DISOBEYING OR REBELLING AGAINST GOD. THEIR FALL IS BRANDED BY COMMITTING ONE OF THE SEVEN DEADLY SINS. EACH FALLEN ANGEL (PRIDE, GREED, ENVY, WRATH, LUST, GLUTTONY, SLOTH) HAS A CERTAIN HABIT WHICH IS CONNECTED TO THE SIN THAT THEY HAVE COMMITTED. AS PUNISHMENT, THEY WILL NEVER STOP DOING IT AGAIN AND AGAIN UNTIL THEY HAVE SUCCUMBED TO THE DARKNESS. AS ANGELS THAT HAVE BEEN EXPELLED FROM HEAVEN ON THE HOST OF HEAVEN'S COMMAND, THEY ARE CUT OFF FROM THEIR MAIN SOURCE OF POWER OR GRACE, MAKING THEM LOOSE CERTAIN ABILITIES INCLUDING, HEALING, RESURRECTION, SMITING AS THEY FALL TO EARTH, AND ARE NO LONGER ABLE TO TELEPORT. THEY DO RETAIN VARYING DEGREES OF ANGELIC POWER, YET, NOT AS STRONG AS WHEN THEY STILL POSSESS THEIR GRACE.
THE ANGELS’ WINGS LOSE THEIR PRISTINE WHITE COLOR, TURNING TO DIFFERENT SHADE THAT BEST REPRESENT THEIR SIN, YET, THEIR FEATHERS NEVER LOSE THEIR POWER. EACH FEATHER STILL CONTAINS A PORTION OF THE ANGEL’S GRACE TO SUSTAIN HIM IN HIS NEW LIFE. A FALLEN ANGEL IS ALSO A GOOD TARGET OF POACHERS. THEIR FEATHERS ARE USED TO MANUFACTURE HEALING POTIONS, HALOS ARE USED TO MAKE ENCHANTED JEWELRY, AND THEIR BLOOD ARE USED IN MAKING AND STRENGTHENING WEAPONS. ORIGINALLY, ALL ANGELS ARE CREATED TO BE HOLY; THE FALLEN ANGELS NOW ROAM THE LAND LOOKING FOR WAYS TO FULFILL THEIR DESIRE OR TO MAKE AMENDS. ON EARTH, THEY CAN HIDE THEIR WINGS AND MAKE IT REAPPEAR AS THEY WILL IT TO BE. THEY ARE STILL IMPECCABLE WARRIORS, POSSESSING A CERTAIN CONTROL OVER THE ELEMENTS, AND OTHER SOURCES OF MAGIC. seraphim - SERAPHIMS, ALSO KNOWN AS THE BURNING ONES, ARE ANGELS THAT RANK HIGHEST AMONG THE ANGELS OF HEAVEN. REGARDED AS HOLY PROTECTORS OF THE LAND; AGENTS TO SPREAD DIVINE JUSTICE, SINLESS, AND PERFECTLY OBEDIENT TO THE GODS. CARETAKERS OF THE INFINITE. BECAUSE OF THEIR GLORIOUS AND REGAL STATURE, PEOPLE REVERE THEM AS HEAVEN’S AGENTS IN NOCTIS REGNUM. THEIR MERE PRESENCE MEANS HEALING FOR THOSE WHO THEY WILL SAVE, PURIFICATION FOR THE TAINTED, AND DESTRUCTION TO THOSE WHO MERIT HEAVENS WRATH. AS BEINGS MADE OF PURE LIGHT, THEY ARE MORE SUSCEPTIBLE TO THE WHIMS OF LOVE. YET AS THEY CANNOT COMMIT SIN, THEY ARE MONOGAMOUS AND CAN ONLY ENGAGE IN ONLY AFTER MARRIAGE.
WITHOUT A VESSEL, THE SERAPHIM ARE DESCRIBED AS FIERY SIX-WINGED BEINGS; WITH TWO WINGS THAT COVER THEIR FACES, WITH ANOTHER TWO THAT COVER THEIR FEET, AND THE LAST TWO THEY USE TO FLY. THEIR FACE IS LIKE THE RISING SUN, THE LIGHT OF WHICH IS SO BRIGHT THAT IT BURNS WHO EVER GAZES UPON THEM. THEIR WHITE FLAMING WINGS ARE NORMALLY COVERED ENTIRELY IN WHITE AND GOLD ARMOR PLATING. WITH A VESSEL THOUGH, THEY RESEMBLE A HUMAN, YET THEIR EYES SHINE GOLD, AND THEY SPORT A UNIQUE TATTOO IN THEIR BODY REPRESENTING WHAT THEY REPRESENT (STARS FOR KNOWLEDGE, EYE FOR TRUTH, ETC.)
ROYALTY RACE. RACES THAT ARE SEEN AS LEADERS OF NATIONS OR COUNTRIES. THEY FOLLOW BLOODLINE SUCCESSIONS AND ARE NOT THAT NUMEROUS IN TERMS OF POPULATION.
DRAGONKINS LOOK VERY MUCH LIKE DRAGONS STANDING ERECT IN HUMANOID FORM, THOUGH SOME MAY LACK WINGS OR TAILS. ALL DRAGONKINS CAN FREELY TRANSFORM FROM THEIR DRAGON FORM TO DRAGON-HUMANOID FORM TO HUMAN FORM. THEIR DRAGON FORM COLOR AND SCALES SHOWS THEIR HERITAGE; GREENER HUES TO FOREST WYRMS, REDDISH TO FIRE DRAKES, AND SO ON. IN THEIR DRAGON HUMANOID FORM, THEIR SCALES ARE TYPICALLY IN THEIR GREATEST CONCENTRATION AROUND FOREARMS, LOWER LEGS, FEET, SHOULDERS, AND THIGHS; THEY CAN EITHER POSSESS HORNS OR THEIR DRACONIC FACES. IN THEIR HUMANOID FORMS THOUGH, THEY EXHIBIT STRANGE MARKINGS IN SOME PARTS OF THEIR BODIES; EARNING THEM THE NAME ASH-MARKED ONES. NOBLE DRAGONKINS HAVE SCALES OF VIBRANT HUES MATCHING THE COLORS OF THEIR ENVIRONMENT, THESE DRAGONKINS OFTEN BOAST SCALES THAT MORE CLOSELY MATCH THOSE OF THEIR DRAGON FORM—BRIGHT RED, GREEN, BLUE, OR WHITE, LUSTROUS BLACK, OR GLEAMING METALLIC GOLD, SILVER, BRASS, COPPER, OR BRONZE. ON THE OTHER HAND, MIDDLE CLASS DRAGONKINS HAVE A MORE UNIFORM APPEARANCE. THEIR SMALL, FINE SCALES ARE USUALLY BRASS OR BRONZE IN COLOR, SOMETIMES RANGING TO SCARLET, RUST, GOLD, OR COPPER-GREEN. ifrit - IFRITS ARE A DEMON CLASS RACE THAT HAVE GREAT AFFINITY TO HEAT AND FIRE. THEY APPEAR TO BE TALLER THAN MOST CREATURES, THOUGH A SMALL IFRIT IS NOT UNHEARD OF. IFRITS, IN THEIR UNGLAMOURED FORM, APPEAR AS IF THEY ARE BEINGS MADE OUT OF FIRE. THEIR SKIN IS LIKE CRACKED ROCKS FILLED WITH MOLTEN ROCK, THOUGH THEIR LOOKS DEPEND ON THEIR HABITAT. IFRITS ARE SOCIAL CREATURES, HAVING A COMPLETE SOCIAL STRUCTURE WITH MONARCHS AND SOCIAL CLASS SYSTEMS. THEY GENERALLY MARRY ONE ANOTHER, BUT THEY CAN ALSO INTERMARRY WITH OTHER SPECIES. IFRITS ARE FIRE LOVING RACE, THRIVING NEAR VOLCANOES OR DESERTS. THEIR STRONG AFFINITY TO HEAT AND FIRE MAKES THEM REBELLIOUS, AND SHORT TEMPERED, YET AT THE SAME TIME RESILIENT AND CHARISMATIC. AN IFRIT'S STRENGTH AND WISDOM IS SEEN IN HIS HORNS AND WINGS. BIGGER WINGS ARE A DISPLAY OF STRENGTH, WHILE HORNS ARE A DISPLAY OF WISDOM. ONE CAN EXIST WITHOUT THE OTHER, YET BOTH CAN BE PRESENT ON THE GREATEST IFRITS (A CHARACTERISTIC PARTICULARLY SEEN AMONG NOBLE IFRITS). kaldorei - THE KALDOREI OR THE CHILDREN OF THE STARS, ALSO KNOWN AS DARK ELVES, ARE A FORMER IMMORTAL RACE FOUND NATIVELY IN NOCTIS REGNUM, RULING WESTERN AREA OF THE MONIAN EMPIRE BORDERING THE KINGDOM OF THUNDRA. THEY ARE A POWERFUL AND MYSTICAL RACE WHOSE ORIGINS EXTEND BACK TO ANCIENT TIMES. THE KALDOREI TREASURE NO OTHER OBJECT, EXCEPT THEIR WELL OF POWER, WHICH GIVES THEM THEIR POWERS AND IMMORTALITY. THESE FORMERLY IMMORTAL BEINGS WERE AMONG THE FIRST TO STUDY MAGIC. WITH MALEVOLENT EYES, THEY WATCHED THE REALM, KNOWING IT IS THEIR BIRTH RIGHT TO RULE ALL THAT THEY SURVEY AND THOSE THAT LIVE UPON IT ARE BORN TO DO NOTHING MORE THAN TO GROVEL AT THEIR FEET. THE KALDOREI WOULD GO ON TO EXPAND THEIR POWER, SHATTERING MANY DIFFERENT EMPIRES IN THE PROCESS AND INSPIRING AWE IN THOSE WHO WITNESSED THEIR MIGHT. HOWEVER, THE ARROGANCE AND CARELESSNESS OF THE KALDOREI WOULD SPELL DOOM FOR THEIR CIVILIZATION, ATTRACTING THE ATTENTION OF THE GODS. THEIR EMPIRE WAS SHATTERED ANEW WHEN THE GODS AND ITS TERRIFYING LEGION EXACTED DIVINE VENGEANCE ON THE KALDOREI. THEY WERE CURSED BY THE GODS, CURSED TO AN ETERNITY OF PAIN, WHICH WAS ACHIEVED THROUGH THE DESTRUCTION OF THEIR WELL MAKING THEM CRAVE FOR THE MAGIC OF OTHER RACES. THOUGH THEIR EMPIRE WEAKENED AND CURSED, THEY ARE STILL FEARED AS ONE OF THE STRONG RACES IN NOCTIS REGNUM.
LIKE MANY OTHER RACES IN THE REALM, THE KALDOREI ARE HUMANOID WITH A MORE ADVANCED BODY STRUCTURE THAN THAT OF HUMANS. AS SUCH, THEY POSSESSED NATURAL FORMS OF SUPERHUMAN STRENGTH, DURABILITY, SPEED, REFLEXES, COORDINATION, ARE ABLE TO SEE CLEARLY EVEN IN LOW-LIGHT CONDITIONS, AND A STRONG AFFINITY TO NATURE AND THE VOID (CAN CONTROL ANOTHER ELEMENT WITH DARKNESS). THE KALDOREI ARE A COLD AND ARROGANT RACE WHO INFLICT PAIN FOR PURE ENTERTAINMENT. BEARER OF A CURSE WHICH MAKES THEM HUNGER FOR MAGIC, THEY ARE OFTEN FOUND SIPHONING FROM OTHER RACES. THEY ARE RAIDERS, SLAVERS AND HEARTLESS REAVERS OF THE FIRST DEGREE, THEIR EVERY WHIM BEING NOTHING MORE THAN TO SOW MISERY AND PAIN TO ALL THAT OPPOSE THEM, FOR MISERY AND PAIN IS THE VERY LIFEBLOOD OF THEIR EXISTENCE. Thealys (03/08) - females. The thealys is part of the faerie race, but they are specifically a regal race of fairy QUEENS, mainly thriving in Lucis Regnum's Flora region. They age slower and can live up to 1,000 years. Widely known to be skilled warriors, they are also keepers of the Eight Orbs of Elements: Fire, Water, Earth, wind, Light, Shadow, Ice, and Electric. (taken elements: fire, light, ice)
In the beginning of time, the gods and goddesses entrusted the elemental orbs to the fairy queens, tasked to scatter and safeguard the orbs in various elemental lighthouses. Evil-doers took interest in their potent magic prowess for these orbs hold the power to keep the realms together and release unimaginable destruction and magical imbalance. As a result, the elementals were born from these orbs, lending their elemental abilities to each fairy queen and good-natured lords and ladies. Dividing the elemental orbs’ powers in this way prevents the evil-doers from obtaining their full magical potential. Until today, no one has successfully gathered all existing elementals in every realm.
Procreating is unique to the thealys race. To crown the new fairy queens who will lead and rule over the faeries, the Goddess of Fertility, whose primordial spirit resides in a gigantic purple Wisteria tree in the Flora region, selects a prince or king of any race and matches him with the queen. At night, as they fall into a deep slumber, their dreams will connect. The queen and prince/king will then meet each other and engage in ual . Ruling with a king is unheard of and never needed. If the fairy queen wishes to be in a romantic relationship, she is no longer considered royalty but a simple faerie under the sangmin class.
the eight elemental lighthouses info: The eight elemental lighthouses are abyssal dungeons inhabited by monsters according to its element. They are riddled with traps and puzzles to prevent evil-doers and scheming adventurers from stealing the orbs. The thealys keeper usually lives near their assigned elemental lighthouse and is able to go in and out without a scratch. She may freely borrow and use the orb’s power to control the monsters and use it to protect the living and non-living things. The lighthouses, which are found in Noctis Regnum and Lucis Regnum, are also known to be portals to the Heaven Realm.
Note to roleplayers: the elemental lighthouses are marked on the maps of noctis regnum and lucis regnum for your muse's specific character bio. enter midnight traders to learn more info about the thealys race. tikbalang - There is a race tasked to guard the gates to the demon realms. Broken into different clans, they guard each entrance and exit, making the whole desert of Duskspire in Lucis Regnum their domain. This regal race appears as tall humanoid creatures with the facial features of a horse and a fluffy mane. A race with speed known to rival typhoons, storms, and cyclones. This race is called Tikbalang.
The tikbalangs are tall, horse-like creatures that have anthropomorphic features or human-like characteristics, particularly having a human body and horse head and hooves. Their equine features display regality and class and lexicon such as herd and colts are often used to refer to their collective tribes and young, respectively. They are divided into different tribes and clans, though they are led by the supreme chieftain or chieftess, which is elected every turn of the century. They are benevolent guardians of the great desert that holds the gates of the underworld. They rule with absolute control over all the other dwellers of the desert. Though they are formidable warriors, they rarely resort to violence. Instead of using force, they employ their magic to achieve their goals peacefully.
As they are custodians of the gates, the tikbalangs are said to scare travelers or play tricks on them which will lead them astray from the right path. With this, their powers are on their amazing speed and ability to create amazing glamour. Such tricks will keep the traveler from returning to the path, no matter how far they go or where they turn. They can use glamour that masks their true nature and thus can appear as regular humans. This also extends to hiding their actions and movements, as they have appeared as sports cars to rationalize their speed to those unaware. The most prominent feature of their species is their intrinsic speed, which rivals that of racing cars. Mature tikbalangs are formidable warriors that utilize their speed to serve their tribe. vampire (pure blood) - VAMPIRES, ALSO KNOWN AS THE CHILDREN OF THE NIGHT, ARE A RACE OF BLOOD-DRINKING SUPERNATURAL CREATURES THAT WERE NOT ORIGINALLY TURNED HUMANS. THE FIRST VAMPIRES WERE CREATED BY DEMONS AS TO BE RABID CREATURES, MADE TO WREAK HAVOC AND DESTRUCTION. YET AS THE DEMONS HOLD GROWS LOOSE BY THE CENTURIES, VAMPIRES SLOWLY FOUND THEIR WAY UP ON THE SOCIAL SYSTEM. THEY ARE CREATURES OF THE NIGHT AND ARE UNABLE TO STAND THE SUNLIGHT. TO GO OUT TO THE SUN, VAMPIRES DRINK SPECIAL POTIONS TO MOMENTARILY TURN THEM TO DAYLIGHTERS, WHILE SOME NATURALLY POSSESSES THE ABILITY TO WALK DURING THE DAY. PUREBLOOD VAMPIRES, OR DIRECT DESCENDANTS OF THE FIRST, ARE NOT HUMANS AND CAN ONLY BEAR CHILDREN WITH PURE-BLOODED VAMPIRES. AS PURE BLOODS, THEIR APPEARANCE IS LIKE HUMANS, EXCEPT WITH THEIR FANGS AND RED BLOODSHOT EYES. ASIDE FROM THEIR INCREDIBLE ABILITIES (STRENGTH, HEARING, SPEED, ETC.), PUREBLOODS HAVE “GIFTS”. GIFTS ARE POWERS UNIQUE TO THAT VAMPIRE, MAKING THEM MORE LETHAL THAN TURNED VAMPS. werewolf (alpha) - WEREWOLVES, ALSO KNOWN AS THE CHILDREN OF THE MOON, ARE CREATURES CREATED BY DEMONS TO TURN INTO WOLVES. THEY WERE CREATED TO COUNTER THE RISE VAMPIRES IN THE WORLD. IT WAS A BELIEF, THAT THE DEMON WHO CREATED THE WEREWOLVES WAS MORTAL ENEMIES WITH THE ONE THAT GAVE BIRTH TO VAMPIRES; HENCE THEY ARE ON A CONTINUED FEUD WITH VAMPIRES. THEY ARE A RACE OF PARTIALLY-HUMAN CREATURES, ABLE TO MORPH INTO A COMBINATION OF HUMAN AND WOLF, OR BOTH. THEY ARE COMBINATION OF WOLVES AND HUMANS, OTHER CREATURES INFECTED BY THE WEREWOLF STRAIN IMMEDIATELY DIES. THERE ARE THREE TYPES OF WEREWOLVES: ALPHA, BETA, AND OMEGA.
ALPHA WEREWOLVES ARE PUREBLOOD DESCENDANTS OF THE VERY FIRST CREATED WEREWOLVES. ALPHAS ARE THE ONES THAT CAN CREATE NEW WEREWOLVES, OR OTHER NEW SHAPESHIFTERS. AN ALPHA'S EYES GLOW RED WHEN SHAPESHIFTED. THEY ARE MUCH LARGER AND BEAUTIFUL THAN OTHER WEREWOLVES. ALPHAS, BEING PUREBLOODED, POSSESS A CERTAIN APTITUDE TO A PARTICULAR ELEMENT AND ARE ABLE TO TURN AT ANY TIME OF THE DAY. THEY POSSESS A SPARK OF POWER WHICH ENHANCES THEIR ABILITIES TO A WHOLE NEW LEVEL. A BETA CAN BE AN ALPHA IN SOME CASES. THIS IS WHEN A BETA CHALLENGES AN ALPHA AND WINS, MAKING THEM POSSESS THE POWER SPARK OF AN ALPHA WEREWOLF, TURNING THEM TO SIGMA-ALPHAS. A RARE VARIANT OF THE ALPHA IS CALLED “TRUE ALPHA”, WHICH IS A PUREBLOOD ALPHA THAT HAS BEEN ABLE TO LIVE FOR MORE THAN A FEW HUNDRED YEARS. (REFER TO CHUNGIN CLASS FOR THE BETA AND OMEGA).
THE NEUTRAL CLASS ARE RACES THAT CAN EITHER BE A LORD/LADY OR SLAVE DEPENDING ON THE MUN'S PREFERRED CHARACTER DEVELOPMENT, STORYLINE, AND BACKGROUND FOR THEIR MUSE. LORDS AND LADIES BELONG IN THE UPPER CLASS, OWNING PROPERTIES AND ESTABLISHMENTS, BUT THE SLAVES BELONG IN THE MIDDLE TO LOWER CLASS. SLAVES DO NOT OWN PROPERTIES OR ESTABLISHMENTS. THEY CAN BE SEEN BEING SOLD AT THE BLACK MARKET - LEGALLY OR ILLEGALY - TO THE LORDS AND LADIES. AS A RESULT, THERE ARE HEALTHY AND FERAL SLAVES.
RACES THAT TAKE THE FORM OF MYTHICAL BEASTS. THEY HAVE OTHERWORLDLY FORMS AND APPEARANCES.
KIRINS, THOUGH NOT IMMORTAL, ARE CAPABLE TO LIVE HUNDREDS OF YEARS, AGING SLOWER THAN ANY OTHER CREATURES. IN ANIMAL FORM, THEY RESEMBLE A DEER WITH SCALES LIKE A DRAGON'S COVERING ITS BODY, AND A FLOWING MANE. THE KIRIN'S BODY AND MANE ARE COVERED IN BRILLIANT COLORS THAT VARIES DEPENDING ON WHERE THEY LIVE. IN HUMAN FORM, THE KIRIN STILL SPORTS THEIR ANTLERS (FOR MALES) AND THEIR FLOWING MANE. A GENTLE RACE, THEY ARE NEVER KNOWN TO GO TO BATTLE, OR EVEN HURT THE SMALLEST LIVING ORGANISM, THOUGH THEY ARE NOT TO BE TRIFLED WITH. TH